"Change Kingdom: Save 2" major update is online: a lot of problems are adjusted, more than 60G!

Mar 14 2025

Today, Warhorse Studios announced the launch of the 1.2 version update patch for "Kingdom Come: Deliverance II", and the Steam version update size is over 60G. This update brings a lot of fixes, improvements and balance adjustments. From optimizing combat mechanisms, improving animation effects, to enhancing NPC behavior and improving performance.

"Change: Save 2" version 1.2 update:

  Scrub well

  Actually adjusted the way of shouting to prevent the town's messenger from interrupting Henry's speech.

Add appropriate hangover effects after bathhouse partying.

  T-shaped pose NPC in the background in the cutscene was removed.

  After the adjustment of the task, the illegal intrusion judgment occurred in the private room of Kingfisher Bathhouse.

Fixed the problem that female workers in the bathhouse climbed onto the carriage at the same time and penetrated each other's molds.

Fixed the issue where horses suddenly jumped while the carriage was driving.

  Moment of Fame

  Fixed an issue where the task guide mark continues to be displayed on the compass even if the player kills the mission provider.

  Fixed the mission battle field so that players will not be trapped due to environmental problems.

  Kurtenburg competition

  Adjust the task response when the competition was started when Kutenburg was wanted for crimes.

  Adjust the person who was identified as a victim when a specific mission failed in the swordsman hall.

  When talking with Menhard and entering the martial arts competition, you will not enter the competition directly, but you can choose to exit the conversation.

  The consignor of the Sword Museum will now correctly announce the current master teaching in the museum, depending on the mission result.

  The gesture movements of the commissar of the swordsman were improved.

  Improved the daily routine of NPCs in the Sword Museum.

Fixed an issue that could cause the game to be stuck when talking to Menhard to start the competition.

Fixed an issue where defeating Menhard was sometimes convicted of a crime.

Fixed the issue where Hard was extremely drunk in some conversations.

Fixed an issue where he did not use the same training sword as the player when fighting with Alne.

Fixed an issue where NPCs might stand still when talking with Menhard in a tavern.

Fixed an issue where skill tutors failed to activate teaching functions for certain tasks.

Fixed the issue of NPCs directly starting to fight before entering the arena during the martial arts competition.

Fixed an issue where the "New Task" tag was incorrectly activated in Nicholas of the dead Prague.

Fixed the issue where the target "let the female worker in the bathhouse treat you" would be stuck if the player treats himself.

Fixed an issue where NPCs would not accuse the player of stealing the Guild Sword in some cases even if the player was caught on the spot.

Fixed the issue where some fencing players failed to enter the arena of the martial arts competition after drinking alcohol in the barrel.

Fixed the problem that female workers in the bathhouse failed to treat players during the second phase of the martial arts competition.

Fixed an issue where the animation abnormality was caused when stealing the Guild Sword from a specific angle.

Fixed the issue where Menhard and Arne refused to duel when wearing a hijab, and they would mistakenly think it was armor.

Fixed the issue where fencing players might get stuck on the table during the martial arts competition.

  Attila

  Improved the environment of the robber burial site.

  Back to the saddle

  Fixed the issue that if too many competitions start and complete in a short period of time, the competition would automatically fail.

  Grudges

  If the player chooses to leave the Trosky area and return, Pavlena will now die in the right position.

Pavlena no longer reacts to the player taking Ota's sword.

Prasta will not go directly to the tavern after the player finds Roman.

  Prevent Dushko from acting criminally to players who pick locks into Roman’s room.

Fixed an issue where Jakash's conversation was damaged under certain rare task decision combinations.

Fixed an issue where some tasks music could not end correctly.

Fixed the issue where Pavlena was not punished by law under the end of a specific task.

Fixed an issue where some dialogue options could still be conducted with Mayor Serous after the player had completed the investigation.

Fixed an issue where Pavlena's box content might change during the mission.

Fixed the issue of bed allocation for Bojenna and Pavlena.

  Fight to the end

  Fixed the issue where Percy and Tagben might sleep in bed with the corpse of the Kuman after the mission was completed.

Fixed an issue where the Kuman Raiders sometimes suddenly attacked Henry while Bundo was talking to him.

Fixed an incorrect debug string issue when talking to Huabuduo.

  The troops are at the city

  Rebalance of the battle.

  Brunswick

  Improved Henry's reaction when collecting the last batch of items.

  Citizen obligation

  When players do not have new information, the target will not be randomly updated.��.

Fixed the issue where players can still interact with the mayor unlimited times after killing Cheng Yeke or clever fingers.

  Prague citizens

  The difficulty of fighting Eric was adjusted.

Improved camera lenses when talking to Hans and Kubinka.

  Improving the consistency of NPC clothing.

  Removed the excess NPCs in the camp.

  Combat Training

  When training begins immediately after the first battle tutorial, weapons and armor equipment will be checked.

Fixed the issue of not being able to continue combat training II due to hangover.

Fixed the issue where the player could not continue the mission after surrender.

Fixed an issue where players might get stuck in the arena when challenging the Bobcat duel after 19:20.

Fixed an issue where the task would start abnormally if you only use long-handled weapons from the second combat training in the "For victory!" mission.

  The girl in trouble

  Improving the notification timing of various skill check results.

Fixed the issue that when the task can be started, the illegal intrusion mechanism will be disabled globally.

  Dancing with the Devil

  Improving the performance of NPC shooting from battlements.

  Improved the particle effect of Malesov.

  Improved the hidden animation transition effect of player allies.

  Improved enemy behavior.

  Improved trophy.

Fixed an issue where some characters sometimes appear later than expected in cutscenes.

Fixed von Boergo (von) when loading the game from the old version of the archive Bergow may become unclothed.

 Fixed an issue where the quest might get stuck if the player stays at the edge of the mission area while Hans places the ladder.

  Trosky's Demon

 Fixed an issue where a room of Trosky was blocked after the mission "For Victory" began.

 Fixed an issue where Osina's voice was made when the player gave up in battle.

  The Gods

  Prevents the player from being able to escape from multiple enclosed areas.

  Prevents Godwin's Blacksmith or Alchemy mini-game during the mission.

  To create a more gloomy atmosphere, move Except for the butterflies on the grass.

  Remove some additional NPCs that will randomly enter the grass.

  Improve the overall atmosphere.

  Improve the experience of visiting the fortress with Eric.

  Improve the conversation.

  Dragon Hole

  Extend the time Gerhardt waits for the player to respond after a deal is proposed.

  Added some valuable trophy to the Alchemist's inventory.

  Fixed the issue of abnormal behavior of bodyguards if the player uses his skills to defeat the bodyguard.

  Fixed the issue of abnormal behavior of Gerhardt in the tavern.

 Fixed After using skills to stun the bodyguard, they will still report the case.

 Fixed the issue where the bodyguard's AI might crash in the bone pile area.

 Fixed the issue where the dead soldiers appeared near the bone pile in a cutscene.

 Fixed the issue where the player separated from other teams and stole the keel bones, causing the keel bones to disappear.

  Fixed the issue where the player separated from other teams and stole the keel bones, causing the keel bones to disappear.

  Fixed the player's ability to stun the robbers in the forest.

 Fixed a cliff that prevented the player from returning to the camp through the border.

 Revised the position of a target trigger in the rock maze.

 Enhanced The visual and auditory abilities of the robbers in the forest.

  The dialogue is automatically triggered when the player and Hans arrive at the maze at the same time.

  The girl's reaction to throwing stones is improved.

  The position of Hans and Henry on the log is improved to make Hans slippery.

  The patrol path of a robber in the rock maze was adjusted.

  The performance of Hans running uphill in the forest.

  The problem of a robber in the forest was repeated.

  The problem of a robber in the forest might be stuck when he was disturbed by the throwing stones.

  The problem of Hans passing through the bushes at the end of the maze.

Fixed the issue where Hans ran again after occasionally pausing in the forest.

  Fixed a dialogue line from Hans in the massacre cutscene.

Fixed the issue where the counterattack icon was displayed incorrectly in the Perfect Block tutorial.

  Fixed some vegetation issues in the massacre cutscene.

Fixed the issue of using the grapple mechanism to push the opponent out of the combat area.

  Exodus

  Improved NPC movement behavior in underground areas.

  The distance judgment for the burning synagogue to the complete burning was adjusted.

  Removed the possible drunken effect of Samuel's mother.

Fixed an issue where players might get stuck if they open the tavern door at the same time as Liechsden.

Fixed an issue where players were able to kill certain horses that should not be killed at the end of the mission.

Fixed an issue where in the underground area, if the player stays near Liechsden, it may cause the game to fail incorrectly.

Fixed when the player entered the unconscious state in the backyard, the "Game End" interface should have been triggered but notQuestions posted.

Fixed an abnormal behavior issue for Samuel in the backyard if the player fought with bare hands.

Fixed an incorrect dialogue prompt when a player was on the wrong path in the underground area.

Fixed an issue where Samuel might skip some movements and conversations while heading to his mother.

Fixed an issue where Liechsden sometimes disappeared at the beginning of the mission.

  For victory!

  Replaced characters who may have died to prevent the task from failing to proceed.

  Removed the skill experience reward that was invalid when rolling dice at a banquet.

Fixed missing sound effects in cutscenes.

Fixed a text error when talking to John Card.

Fixed an issue where NPCs who died in previous tasks still appeared in cutscenes.

  Death Knell

  Add more Groshens were added in the Trosky area so that players can roll dice with Nicodmus.

  The female chef no longer complains about the absence of ginger even though there is clearly ginger in the box.

  Adjust Trosky's guard position to make sneaking easier.

Fixed Nicodmus's target marking issue.

Fixed the guard's reaction to throwing stones on different floors.

  Forbidden Fruit

  Fixed the problem that the player could not get off the carriage after killing the gravedigger.

Fixed the problem of gliding when NPC boards the carriage.

  Goddess of Luck

  Prevent non-task NPCs from entering the task area.

  Prevent mission NPCs from calling guards to capture players.

  Improved Bojenna's behavior during the ambush appearance.

Fixed Bojenna's criminal reaction problem, and now she will no longer run away due to the player's behavior.

Fixed an issue where players were unable to bandage themselves in Bojenna's hut after loading the save.

Fixed the problem that the fireplace could not be extinguished.

  Removed the possibility of leaving the mission without weapons.

  Improved dialogue with NPC.

  Hammer and Pliers

  Fixed the issue where the mission could not be advanced when forging swords in the Trosky area.

  High cost

  Fixed an issue where soldiers or the entire camp might disappear during the mission.

  Hungry and Depressed

  Fixed the issue where the tower archers would shoot players after loading automatic save.

Fixed the camera issue when talking to Godwin.

Fixed the problem of weather coherence.

Fixed an issue where in large-scale combat, when players fight with bare hands, the battle lock would get stuck on the fallen enemy.

Fixed the issue that if Daidai was eaten, he would still be reborn.

Fixed costume issues in sermon cutscenes.

Fixed an issue where Catherine's love storyline continued even if the player refused.

  The dialogue prompts for some love options have been adjusted to make it more clear that the results of the choice will bring.

  A loophole was closed to prevent players from escaping from Suhdor Castle.

  The battle now ends only after there are no enemies on the wall and the ladder is put down.

  Infamous

  Improved the movement fluency of NPCs in the duel area calmed down after the crime reaction.

Fixed the issue where the target status was incorrect after the player killed a female worker in a specific bathhouse.

Fixed an issue where some areas of the destruction task display errors.

Fixed an issue where the player could cause the mission target to be stuck if the perfume was confiscated in a specific process.

  Speak the truth after drinking

  The player's bed ownership in the vineyard has been increased.

  Rewrite some log entries.

  Improved dialogue conditions when players steal sulfur first.

  Rebalancing the alcohol consumption value.

Fixed the trigger condition before Javier conversation.

  Fixed the invincible condition issue of NPC.

Fixed the activity goal issue that still existed after the task was completed.

Fixed the issue of dialogue conditions with Adeletta.

  Illegal invasion area of ​​vineyards was repaired.

  Repaired conditions for recruiters in vineyards.

Fixed the door lock problem between Javier's room and the player's rented room.

  Depth underground

  Prevent players from leaving the closed area.

Fixed the abnormal behavior problem of task NPC.

Fixed missing dubbing in cutscenes.

  Fixed the problem that Cheng Yeke sometimes obviously teleports.

Fixed the issue of NPC's criminal response after boxing.

  Intruder

  Automatic save points are added at the beginning and end of the task.

  Improved the time jumping method when drinking with the Kumans and changed to text-based cutscenes.

Fixed the issue where two valid sequences occurred when the task started dialogue.

Fixed an issue where time sometimes stagnated if the player had wine in his inventory and was later confiscated.

Fixed the issue where Yasak would not walk normally when the player pulled out his weapon and was ready to get the wine.

Fixed an issue where the Kumans who were knocked out before the mission began would leave.

Fixed the player losingThe problem of losing consciousness when fighting the Kuman before cognizing.

  Fixed the daida cutscene trigger area to prevent it from being too close to the wine hiding point.

Fixed the issue where Krezel prompted the conversation to end too early.

Fixed an issue where players gained drunken buffs instead of hangover buffs after drinking with the Kumans.

Fixed an issue where the mission would still be activated when the Kumans were not in the tavern.

Fixed an issue where nomads failed to appear in conversation after flirting with Yasak’s lover.

  Big Mouth Johnny

  Fixed the issue where tasks sometimes completed prematurely.

  Finally liquidated

  Rebalancing the task rewards.

Fixed the problem of horse behavior after the battle.

  Exploring justice

  Fixed the issue where players were wanted when submitting the task, which may lead to abnormal completion of the task.

  Kurtenburg Championship

  The elimination process in the championship has been improved.

  Improved time jumps in the championship and fixed the issue of the tournament being stuck when the time jumps.

  The interval between the end of one project and the beginning of the next project is shortened.

Add appropriate gestures to Kumer when announcing the results.

  If the player does not receive the reward after the tournament, the log entry will now be updated correctly.

  Adjust the duration of the player being suspended for committing crimes in the tournament.

  Kumel will no longer be drunk in the repeated tournament activities.

  If the player attacks the opponent too early, the battle will begin early without triggering the crime.

  The rotation method of soldiers in different games has been adjusted to make it more natural.

  Technicians during the tournament are prohibited from providing skills training.

  Now, if the player returns after leaving the arena, the audience will no longer be teleported to the inside of the arena.

  Fixed an issue that caused the opponent to surrender and escape from the game area.

Fixed an issue where the tournament could get stuck if the player left during the tournament and returned later.

  The audience next to the arena will no longer stand in each other's bodies.

Fixed an issue where players were sometimes trapped in the arena if they were disqualified in the arena.

Fixed an issue where players would be judged as criminal if they pulled out their weapons in a tournament.

Fixed an issue where the "Equipment Championship Equipment" target would be reactivated after successfully returning the equipment.

Fixed unexpected problems caused by multiple archives/loading.

Fixed an issue where soldiers would not change their equipment between different competition events in some cases.

  Super

  Fixed the issue where Vostar stopped talking about other tasks after the task was completed.

Fixed an issue where Hunter Vostuck might still survive after being eaten by a wolf in some cases.

  Fixed terrain issues to prevent players from entering locations that NPC cannot reach.

  Sacred Sacrament

  Fixed the issue that the game sometimes freezes after the player knocked down the ladder.

Fixed the problem of missing edges of the city walls exploded by siege siege under low image quality settings.

Fixed the problem that the chimney of Suhdor Castle was later than the castle itself.

  Let's testament

  Fixed an issue where a player ordered Daidai to attack Gelda in duel, which could lead to double rewards.

  As the past, the location of a box in the soldier's camp was adjusted to fix the problem of abnormal lock-picking animation.

  The position of the slaughtered hunter was adjusted to prevent it from interspersing into the trees.

Fixed an issue where the dead soldiers' bodies remained in the camp when they returned to the devil's cave.

Fixed an issue with no text dialogue option that could occur when riding with Capone.

  Lost Honor

  Fixed an incorrect badge pattern on a shield in the camp.

  Master Sindel's toys

  Players will no longer lose important mission items.

Fixed the issue of updating log entries after task failure.

  Original Material

  Fixed the problem of dialogue perspective.

  Love, Freedom and Glory

  Improved the animation effect of NPC sitting on the ground.

  Optimized background music during the conversation.

  Improved NPC behavior that was scared away.

  Removed the items on the captured Tibo to prevent abnormal situations.

Fixed the issue of error display of skill rewards in conversation.

Fixed animation problem when picking up corpses.

Fixed the problem of carpenter NPC's reaction when players illegally invade.

Fixed the issue of illegally invaded area marking in barns.

  Didai

  If the player already knows about Vostar's situation, he will not mention him again.

  Improved the animation performance when talking to Daidai for the first time.

  Add damage value for parrying attacks on wolves.

  The loot in Daidailang's den was changed.

A tag has been added to the item description to indicate which items can be sniffed by Daidai.

  Fixed the behavioral problem of the first group of wolves.

  ���The Evil

  After raiding Semi, the task marks when Bolgo was sleeping were removed.

  After the player reported the torture results to Bolgo, he added a waiting behavior.

  After Capone returns from Semi, cleaning activities are added.

  Under low-quality settings, the visibility of the gates of Semi Castle is improved.

Fixed horse alignment issue during Semi raid.

Fixed the problem of death animation when players killed NPCs during torture.

Fixed an issue where players might be teleported in the final conversation with Bolgo.

  Masterpiece

  Fixed the problem of targeting the handing over the book to the miller.

Fixed the issue where a guard will unlimitedly guard the owner of the book.

  Prayer

  Improved the final horse racing.

Fixed an issue where the error prompted that dice could be rolled with Samuel, Capone or Brabant at Ruthard Manor.

Fixed the reaction of homeless people in Russad Manor to throwing stones.

Players are prohibited from letting Daidai go home in the closed Suhdor Castle.

  A Bird in Hand

  Fixed the issue that if the player draws his sword quickly in the bird shooting mission, it may lead to inability to shoot.

  Note

  Improved the miners' criminal response after the battle.

  The guards at the door will always exist so that players can see Marco.

Fixed an issue where the letter remained in the player's inventory after handing it to the mayor.

  Rank

  Fixed the problem that he might be stuck on the ground when he woke up Yang in a coma.

Fixed an issue where Yang might return to the ambush site during the investigation of the crime.

Fixed the issue where burned houses could lead to abnormal combat during handover.

Fixed an issue where the target would not disappear after talking to prisoners in the Sigismund Camp.

Fixed the problem of standing animation in the conversation with injured Yang.

Fixed the issue where Kubinka and Adel were unable to be recruited as reinforcements.

  Finally cleared

  Rebalancing the attributes of the Prague soldiers, making stealth slightly more challenging.

Fixed the issue where sleeping soldiers would not wake up after the alarm was triggered.

Fixed the issue where soldiers did not respond to the poisoning of food.

Fixed the issue of wine glass alignment in a certain cutscene.

Fixed an abnormal animation problem of picking up a sword in the yard.

Fixed multiple terrain issues that could cause players to be trapped.

  Let's start

  Improved the food requisition mechanism in the siege mission.

  Improving the game performance after night battles.

  Saying Guiguida

  Add collision detection to the carriage to prevent players from climbing up.

  The quality of the guard armor that escorted the drunkard was reduced to balance the difficulty of the battle.

Fixed an issue where Jessica's soldiers mistakenly accused the player of murder when the player returned to the ambush site.

Fixed an issue where music might get stuck on the same track during the search for weapons.

Fixed an issue where the player could cause the target to get stuck if he killed the sleeping guard in the mission "Then Let's Start".

  Ravage of war

  Fixed the issue that villagers hidden valuables were not correctly included in the total value of the stolen items.

Fixed the issue of missing text when submitting valuable items that exceeded the required quantity.

  Stripe Tony

  Fixed the reason why the player failed the task in the log.

Fixed unnatural animations when the standard flag moves on the stairs.

Fixed an issue where the archive file name created in this task displays incorrectly.

  Fixed the behavior of miner Andong so that he no longer left the location of St. Jacob's Church.

  Farewell without saying goodbye

  Improved the animation performance of soldiers.

  Optimized environmental details.

  Improved the entrance design of the Marlesov Tower.

  The behavior of horses in Malesov Castle was adjusted.

A weapon was added to the Malesov castle.

  Improved the lighting effect of cutscenes.

  Optimized task log recording.

Fixed an issue where text cutscene triggered immediately after the game is loaded, which would cause archive/loading issues.

Fixed the issue of alarm error triggering in Malesov's cutscenes.

Fixed the issue where Capone would wake up for no reason after archive/loading.

Fixed an issue where Nighthawk Potion would still blind after the player escaped from Malesov.

Fixed the character line that was still triggered after Hashtar's death.

Fixed an issue where NPC fell from the stool after being knocked down.

  Tooth in the package

  Fixed a rare problem that caused the player to be unable to fight Zavesh and Damian repeatedly.

Fixed an issue where incorrect dialogue options would be triggered if the player refused to pay the bet when in a two-player battle with Zavesh and Damian.

  The show is final

  Fixed the issue that the problem of the game world time was unable to talk to Barnaby.

  Fixed�The issue of herbalist Barnaby being unable to fight him anymore.

Fixed an abnormal problem caused by the "Wrestling Master" skill when trying to end the battle by knocking his opponent unconscious.

  Son of the Blacksmith

  Fixed the issue of incorrectly describing the target task when removing materials from the box.

  Law of Drunkards

  Added option to bury Ranek.

  When asking the hotel owner about Ranek, the missing voice dialogue was added.

Fixed an issue where the target mark of "Take Ranek away" flashed incorrectly in the navigation panel.

Fixed the issue where the "Buried Ranek" target task failed to be activated correctly.

Fixed the issue where the task could not be advanced if the skill check failed during the dice rolling process.

Fixed the issue where players lost more than the actual amount of money they had lost after bargaining.

  Feast

  Fixed the issue where Godwin was unable to pass the skill check with the maid.

Fixed an issue where NPCs would suddenly jump to a specific position when the animation of the treatment of the wounded was played after the banquet.

  Fifth Commandment

  Add log records when players kill people at Grohl's home.

Solved the problem of Stanya playing the conversation loop when thanking the players.

  The daily activities of Lippold were adjusted so that he no longer prayed frequently.

  The content of Stenard's conversation was modified to accommodate him being beaten to coma.

  Player's weapon will now be automatically pulled out before fighting against Tadius.

  Rewrite the content of the task log.

  Avatars of William and Patton were adjusted.

Fixed the location of the dead Mandelina's body in multiple dialogue scenes to prevent the problem of mold penetration.

  The prompt text of the focus lens on the crime scene was modified to make it more clear.

  Calendula potion can now be used to treat Lippold's hangover.

  During the mission, the break-in judgment of the Lippold House was removed.

  When setting traps, a crime suppression mechanism has been added to prevent task interruption.

  A certain box collection in the morgue was adjusted, which contained the dead Arenka.

  Fixed Lippold's behavior at the end of the task so that he could leave the room correctly.

Fixed an issue where the mission could be stuck when the player accused Prokop of murder.

  Fixed dialogue conditions with Prokop to ensure the smooth progress of the task.

Fixed an issue where Stenard might not be able to talk to the player during the Fifth Commandment mission, resulting in the inability to complete the thief-related goals.

Fixed the problem that the door where the trap was set in the task might be locked, causing the task to fail to advance.

Fixed an issue where log entries were not updated correctly after William was selected as the murderer.

  The Finger of God

  Advanced the weapons presets of the bulls before fighting.

  Optimized Goldwin's behavioral pattern near the cemetery.

  Improved the criminal interaction mechanism between players and allies.

  Improved the interactive experience between players and other defenders.

  The position of the target in the firearm teaching task has been adjusted to make it more reasonable.

Fixed an issue where a conversation option could not be triggered correctly after submitting a horseshoe.

  The properties of some weapons were fixed so that they can be repaired correctly.

Fixed the clothing issue of NPC in Clara conversation scene.

  The ancestor treasure

  Improved Swata's reaction when he was hit.

  Prevent gossip conversations from during hostage incidents.

Fixed an issue where Mikush would not become a skill mentor in some endings.

Fixed an issue where Mikush didn't accept his hat in some endings.

Fixed the issue of Daidai causing the hostage incident to be interrupted.

  Short trip

  When players need to find Wenza in the rocks, Wenza will not appear in the camp.

  The mission can be completed even if you fail to complete the goal of following the Lords Semi and Ganari.

  Improved the animation of Wenza being tied.

  Stunning Venza and bringing it to the lord Semi is now an effective option.

Fixed an issue where players were not in Semi after completing the mission without Captain Canary and Semi Lord.

  King's Gambling

  When entering the rally, the player can now remain in a hiding state correctly.

Players can no longer read books while holding a pot of wine.

  Rebalancing the duel with Christopher.

 Makes Vavwank more easily to be found.

Add a tip for pouring wine tutorial at the beginning of the gathering.

Fixed the issue of missing Ana's mission target mark.

Fixed the issue where the tailor shop repeatedly picked up waiter's clothes.

Fixed an issue where the item disappeared at the end of the toast with the king.

Fixed the issue of mismatch in character positions after the opening cutscene.

  Fixed the issue where Godwin's horse left during the opening multiplayer conversation.

Fixed the issue where the bribery option of the owner of the Labosch stable was invalid.

Fixed the problem that the manager asked Franta several times.

  Lion's Nest

  The music played during the task was adjusted.

Fixed the correct reaction when Bird Crow Stephen left Seedlets after his death.

Fixed the correct response to crime after trial.

Fixed correct reaction when attacking the commander.

Fixed the issue where players could not stun the guards who guarded Musa during the "Lion's Nest" mission.

Fixed redundant mission objectives for dialogue with Katz after trial.

  Demon Arrow

  Pasha's crossbow is now even stronger.

  Removed the inappropriate criminal reaction at the end of the arrow ceremony.

  Improved log entries.

  Fixed the problem of gravedigger surrender.

  The mouth of hell

  The position of a sword in the mine was adjusted.

  Move the dialogue footage from the initial scene of the Old Kutner Massacre.

Fixed the issue where the screen turned black after a quick trip past Old Kutner.

  Fixed the issue of missing dead cows in Old Kutner.

Fixed an issue where Marian and Vladmir might appear naked at night and face off against Taras.

  Fixed collision problems in mines.

  Fixed Taras' behavior so that he would not escape when the battle escalated after the player showed the contract.

Fixed the problem of Taras falling while chasing the player.

  Farmer uprising

  Prevent shotable hiding points from being replenished.

Fixed the issue where Frasta was unwilling to talk to the player after completing the mission.

  Sacred Bone Box

  Camp invasion judgment when returning the sword was completed.

Fixed the issue of stealing the task reward before the task is completed and causing the reward to be duplicated.

  Mars are everywhere

  Elderis' box is no longer impossible to pry.

  Improved the patrol behavior of the guards after the battle.

Fixed the issue where little finger remained in front of the hotel after being exiled.

Fixed the rope issue for hanged guild members.

Fixed the problem of Wesker's reaction when he picked the lock in front of the player.

Fixed visual errors of burned bunkers.

  The storm is coming

  The debuff effect obtained from torture has been adjusted.

  Removed Mika's open world dialogue in the "Storm" mission.

After the duel with Eastwan, healing items were added to Trosky's hiding point.

  Improved the lighting effect of the conversation.

  Removed the Jae-Shika mace in the torture scene.

  Brush and Sword

  When woke up by Zu Zhanna, the player's current equipment will no longer be partially removed.

  It is prohibited to switch road follow-up mode when following a carriage.

  Removed the option to ask Katherine about Nebakov when it is not relevant.

  Improved cutscenes.

  Slightly improved the pedestrian flow in Suhdor.

Fixed the issue where the horses stopped periodically when the player followed the carriage.

Fixed the issue where Suhdor light source does not emit light.

Fixed an issue where the three-person conversations with Catherine and the captain were not triggered from a specific direction.

Fixed visual issue with Zizka eating animation.

Fixed the issue of player harness changes in the final cutscene.

  The Commander's Curse

  Rebalancing the forging formula, requiring the use of materials suitable for the Trosky area.

  Prevent further requests for more work after the task has begun.

Fixed the issue where the task log did not correctly reflect certain task decisions.

  White Deer

  Fixed the issue where players easily make money by repeatedly killing poachers.

Fixed an issue where a certain animal no longer appeared after saving and loading the game after finding the animal skin.

  Dust returns to dust and soil

  The collision effect of the trap door has been improved.

Fixed the issue where the player was unable to complete the skull pyramid and continue the mission.

  Dannmay's Tragedy

  Fixed the problem of the miller family's reaction to players' elimination of robbers.

  Barrien

  Fixed an issue where Michael and George sometimes stood freely after loading the archive next to the gallows.

  Fixed Michael and George's daily arrangements.

  Silver Road

  Improved the invasion area judgment in the secret mint.

Added alternative options for conversations with Volkmar outside the courtroom.

  Improved the footage of the initial conversation with Volkmar.

Fixed the issue that sometimes caused the Buresh to be invincible.

Fixed an issue where Brace might react to the player's attacks and escape.

Fixed an issue where Brace might have been sent out from the secret mint during the time jump.

Fixed an issue where some characters might be stripped of naked in the opening cutscene.

Fixed the conditions for the final conversation with Pisek's Christian to match events in the Secret Mint.

Fixed an issue where if the player chooses to kill Volkmar, he would teleport for a short distance without reacting to the player.

  Women in distress

  Improved the timing of notification of certain skills check results.

  Adjust "Waiting for Margaret"��Do points to make it easier to find.

Fixed a criminal reaction issue that could trigger later in the mission if the player stuns Russek in the hotel.

  Exorcism and disaster relief

  Improve the lighting effect of the hotel basement.

  Improved the Paler room, especially around the windows, to stun the target more gracefully.

Fixed an issue where the protection axe disappeared from the inventory after giving another axe.

  Uninvited guests at wedding banquet

  Improved dialogue footage.

  Improved Hanash's position in the conversation.

  Removed the option to attack NPCs at weddings.

  The blood stains on NPC's body before the wedding ceremony were removed.

  Improved how the chef moves when he is lured out of the kitchen.

  Rebalanced the damage of the training sword.

Michael and George can now attend the wedding.

Fixed GPU performance issues in wedding cutscenes.

  Fixed some optional targets and behavior issues.

  Fixed the conditions for dialogue between Swatia and Vitec.

Fixed optional dialogue conditions with guards beside the cellar.

  Fixed optional dialogue conditions with Jurco.

  Fixed optional dialogue conditions with the manager.

Fixed the issue of falling into a coma immediately after getting up during the incident fight.

Fixed the problem that the soup did not take effect as a quenching food.

Fixed the conversation conditions before heading to the wedding.

  Diggers and Troubles

  Hotel owner Helga Shelm was added as the informant for the "Diggers and Troubles" task.

Fixed the issue where foreman Frach did not tell the player to meet later in the evening.

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