“變化王國:保存2”重大更新是在線的:調整了許多問題,超過60克!
今天,Warhorse Studios宣布推出“ Kingdom Come:Deliverance II”的1.2版本更新補丁,Steam版本更新大小超過60克。此更新帶來了許多修復,改進和平衡調整。從優化戰鬥機制,改善動畫效果到增強NPC的行為並提高性能。
“更改:保存2”版本1.2更新:
擦洗好
實際上調整了大喊的方式,以防止該鎮的使者打斷亨利的講話。
浴室聚會後添加適當的宿醉效果。
在過場動畫中的背景中的T形姿勢NPC被除去。
調整任務後,非法入侵判決發生在翠鳥浴室的私人房間中。
修復了浴室中的女工同時爬到馬車上並穿透了彼此的模具的問題。
修復了馬車開車時馬突然跳躍的問題。
名望的時刻
修復了一個問題,即使玩家殺死了任務提供者,任務指南標記仍將繼續顯示在指南針上。
修復了任務戰場,因此由於環境問題,球員不會被困。
庫爾滕堡比賽
當競爭開始時,請調整任務響應。
當特定的任務在劍客大廳失敗時,調整被確定為受害者的人。
與Menhard交談並參加武術比賽時,您不會直接參加比賽,但是您可以選擇退出對話。
劍博物館的托運人現在將根據任務結果正確宣布博物館目前的主要教學。
劍客委員的手勢運動得到了改善。
改善了劍博物館中NPC的日常工作。
修復了一個問題,該問題可能會導致遊戲與Menhard交談以開始比賽。
修復了一個擊敗梅哈德有時被定罪的問題。
修復了在某些對話中極度喝醉的問題。
修復了一個問題,即他與阿爾恩(Alne)戰鬥時沒有使用與球員相同的訓練劍。
修復了一個問題,即NPC在小酒館與Menhard交談時可能會停滯不前。
修復了技能導師無法激活某些任務的教學功能的問題。
修復了NPC在武術比賽中進入競技場之前直接開始戰鬥的問題。
修復了一個問題,即“新任務”標籤在死去的布拉格的尼古拉斯中被錯誤激活。
修復了目標“讓浴室裡的女工人在您身上”的問題,如果玩家對待自己,將被卡住。
修復了一個問題,即即使在現場將球員抓住,NPC也不會指責玩家在某些情況下竊取公會劍。
修復了一些擊劍運動員在酒桶裡喝酒後未能進入武術競賽的問題。
修復了浴室的女工在武術比賽的第二階段未能對待球員的問題。
修復了一個問題,即從特定角度竊取行會劍時會引起動畫異常。
修復了Menhard和Arne戴頭巾時拒絕決鬥的問題,他們會錯誤地認為這是裝甲。
修復了武術比賽期間擊劍運動員可能會陷入困境的問題。
阿提拉
改善了強盜墓地的環境。
回到馬鞍
修復了一個問題,即如果太多的比賽在短時間內開始並完成,比賽將自動失敗。
怨恨
如果玩家選擇離開Trosky地區並返回,Pavlena現在將死於正確的位置。
帕夫萊納(Pavlena)不再對玩家拿著奧塔(Ota)的劍做出反應。
球員找到羅馬後,普拉斯塔不會直接去小酒館。
防止杜什科(Dushko)犯有犯罪行動,向那些撿到羅馬房間的球員。
修復了一個問題,即在某些罕見的任務決策組合中損壞了雅加什的對話。
修復了某些任務音樂無法正確結束的問題。
修復了在特定任務末尾沒有法律懲罰Pavlena的問題。
修復了一個問題,即在玩家完成調查後,仍可以與漿液市長進行一些對話選項。
修復了Pavlena的盒子內容在任務過程中可能會發生變化的問題。
修復了Bojenna和Pavlena的床分配問題。
戰鬥
修復了任務完成後,珀西(Percy)和塔格本(Tagben)可能會與庫曼(Kuman)屍體一起睡覺的問題。
修復了一個問題,庫曼突襲者有時在邦多與他交談時突然襲擊了亨利。
與Huabuduo交談時,修復了不正確的調試字符串問題。
部隊在城市
戰鬥的重新平衡。
不倫瑞克
收集最後一批物品時,亨利的反應得到了改善。
公民義務
當玩家沒有新信息時,目標將不會隨機更新。
修復了在殺死Cheng Yeke或聰明的手指後仍可以與市長無限時間互動的問題。
布拉格公民
與ERIC戰鬥的困難得到了調整。
與Hans和Kubinka交談時,改善了相機鏡頭。
提高NPC服裝的一致性。
刪除了營地中多餘的NPC。
戰鬥訓練
在第一個戰鬥教程後立即開始訓練時,將檢查武器和裝甲設備。
修復了由於宿醉而無法繼續戰鬥訓練II的問題。
修復了玩家在投降後無法繼續任務的問題。
修復了一個問題,即在19:20之後挑戰山貓對決時,球員可能會陷入競技場。
修復了一個問題,即如果您僅在“勝利!”中使用第二次戰鬥訓練中的長柄武器,則任務將異常開始。使命。
遇到麻煩的女孩
改善各種技能檢查結果的通知時間。
修復了一個問題,即可以啟動任務,將在全球範圍內禁用非法入侵機制。
與魔鬼跳舞
提高城堡中NPC射擊的性能。
改善了Malesov的粒子效應。
改善了玩家盟友的隱藏動畫過渡效果。
改善了敵人的行為。
改進的獎杯。
修復了一個問題,其中有時有時會出現過過場動畫中預期的問題。
修復了von Boergo(von)從舊版本的檔案bergow加載遊戲時,可能會變得不穿衣服。
修復了一個問題,如果球員呆在任務區域的邊緣,而漢斯放置了階梯,則任務可能會卡住。
破壞惡魔
修復了一個問題,即在“勝利”任務開始後,特羅斯基的房間被阻止。
修復了當玩家在戰鬥中放棄時發出聲音的問題。
眾神
防止玩家能夠逃離多個封閉區域。
在任務中,防止戈德溫的鐵匠或煉金術迷你游戲。
要營造一種更沮喪的氛圍,請移動,除了草地上的蝴蝶。
刪除一些將隨機進入草的NPC。
改善整體氣氛。
改善與埃里克(Eric)一起參觀要塞的經驗。
改善對話。
龍洞
延長Gerhardt在提出交易後等待玩家回應的時間。
在煉金術士的庫存中增加了一些有價值的獎杯。
如果玩家使用他的技能擊敗保鏢,則修復了保鏢異常行為的問題。
修復了小酒館中格哈特(Gerhardt)異常行為的問題。
在使用技能震驚保鏢之後,他們仍將報告此案。
修復了保鏢AI可能在骨樁區域崩潰的問題。
修復了死去的士兵在過場動畫中出現在骨堆附近的問題。
修復了玩家與其他團隊分離並偷走龍骨骨頭的問題,從而導致龍骨骨頭消失。
修復了玩家與其他團隊分離並偷走龍骨骨頭的問題,從而導致龍骨骨頭消失。
修復了玩家在森林中擊敗強盜的能力。
修復了阻止玩家通過邊界返回營地的懸崖。
修改了目標觸發器在岩石迷宮中的位置。
增強了強盜在森林中的視覺和聽覺能力。
當玩家和漢斯同時到達迷宮時,對話會自動觸發。
女孩對扔石頭的反應得到了改善。
漢斯(Hans)和亨利(Henry)在原木上的位置得到了改善,使漢斯(Hans)濕滑。
調整了岩石迷宮中強盜的巡邏道路。
漢斯在森林中奔跑的表現。
重複了森林中強盜的問題。
當森林中強盜的問題被扔石頭打擾時,他可能會卡住。
漢斯在迷宮末端穿過灌木叢的問題。
修復了漢斯偶爾在森林中暫停的問題。
修復了大屠殺過場動畫中漢斯的對話線。
修復了反擊圖標在完美的塊教程中錯誤顯示的問題。
修復了大屠殺過場動畫中的一些植被問題。
修復了使用抓斗機制將對手推出戰鬥區域的問題。
出埃及記
改善了地下地區的NPC運動行為。
調整了燃燒猶太教堂的距離判斷。
Removed the possible drunken effect of Samuel's mother.
Fixed an issue where players might get stuck if they open the tavern door at the same time as Liechsden.
Fixed an issue where players were able to kill certain horses that should not be killed at the end of the mission.
Fixed an issue where in the underground area, if the player stays near Liechsden, it may cause the game to fail incorrectly.
Fixed when the player entered the unconscious state in the backyard, the "Game End" interface should have been triggered but notQuestions posted.
Fixed an abnormal behavior issue for Samuel in the backyard if the player fought with bare hands.
Fixed an incorrect dialogue prompt when a player was on the wrong path in the underground area.
Fixed an issue where Samuel might skip some movements and conversations while heading to his mother.
Fixed an issue where Liechsden sometimes disappeared at the beginning of the mission.
For victory!
Replaced characters who may have died to prevent the task from failing to proceed.
Removed the skill experience reward that was invalid when rolling dice at a banquet.
Fixed missing sound effects in cutscenes.
Fixed a text error when talking to John Card.
Fixed an issue where NPCs who died in previous tasks still appeared in cutscenes.
Death Knell
Add more Groshens were added in the Trosky area so that players can roll dice with Nicodmus.
The female chef no longer complains about the absence of ginger even though there is clearly ginger in the box.
Adjust Trosky's guard position to make sneaking easier.
Fixed Nicodmus's target marking issue.
Fixed the guard's reaction to throwing stones on different floors.
Forbidden Fruit
Fixed the problem that the player could not get off the carriage after killing the gravedigger.
Fixed the problem of gliding when NPC boards the carriage.
Goddess of Luck
Prevent non-task NPCs from entering the task area.
Prevent mission NPCs from calling guards to capture players.
Improved Bojenna's behavior during the ambush appearance.
Fixed Bojenna's criminal reaction problem, and now she will no longer run away due to the player's behavior.
Fixed an issue where players were unable to bandage themselves in Bojenna's hut after loading the save.
Fixed the problem that the fireplace could not be extinguished.
Removed the possibility of leaving the mission without weapons.
Improved dialogue with NPC.
Hammer and Pliers
Fixed the issue where the mission could not be advanced when forging swords in the Trosky area.
High cost
Fixed an issue where soldiers or the entire camp might disappear during the mission.
Hungry and Depressed
Fixed the issue where the tower archers would shoot players after loading automatic save.
Fixed the camera issue when talking to Godwin.
Fixed the problem of weather coherence.
Fixed an issue where in large-scale combat, when players fight with bare hands, the battle lock would get stuck on the fallen enemy.
Fixed the issue that if Daidai was eaten, he would still be reborn.
Fixed costume issues in sermon cutscenes.
Fixed an issue where Catherine's love storyline continued even if the player refused.
The dialogue prompts for some love options have been adjusted to make it more clear that the results of the choice will bring.
A loophole was closed to prevent players from escaping from Suhdor Castle.
The battle now ends only after there are no enemies on the wall and the ladder is put down.
Infamous
Improved the movement fluency of NPCs in the duel area calmed down after the crime reaction.
Fixed the issue where the target status was incorrect after the player killed a female worker in a specific bathhouse.
Fixed an issue where some areas of the destruction task display errors.
Fixed an issue where the player could cause the mission target to be stuck if the perfume was confiscated in a specific process.
Speak the truth after drinking
The player's bed ownership in the vineyard has been increased.
Rewrite some log entries.
Improved dialogue conditions when players steal sulfur first.
Rebalancing the alcohol consumption value.
Fixed the trigger condition before Javier conversation.
Fixed the invincible condition issue of NPC.
Fixed the activity goal issue that still existed after the task was completed.
Fixed the issue of dialogue conditions with Adeletta.
Illegal invasion area of vineyards was repaired.
Repaired conditions for recruiters in vineyards.
Fixed the door lock problem between Javier's room and the player's rented room.
Depth underground
Prevent players from leaving the closed area.
Fixed the abnormal behavior problem of task NPC.
Fixed missing dubbing in cutscenes.
Fixed the problem that Cheng Yeke sometimes obviously teleports.
Fixed the issue of NPC's criminal response after boxing.
Intruder
Automatic save points are added at the beginning and end of the task.
Improved the time jumping method when drinking with the Kumans and changed to text-based cutscenes.
Fixed the issue where two valid sequences occurred when the task started dialogue.
Fixed an issue where time sometimes stagnated if the player had wine in his inventory and was later confiscated.
Fixed the issue where Yasak would not walk normally when the player pulled out his weapon and was ready to get the wine.
Fixed an issue where the Kumans who were knocked out before the mission began would leave.
Fixed the player losingThe problem of losing consciousness when fighting the Kuman before cognizing.
Fixed the daida cutscene trigger area to prevent it from being too close to the wine hiding point.
Fixed the issue where Krezel prompted the conversation to end too early.
Fixed an issue where players gained drunken buffs instead of hangover buffs after drinking with the Kumans.
Fixed an issue where the mission would still be activated when the Kumans were not in the tavern.
Fixed an issue where nomads failed to appear in conversation after flirting with Yasak’s lover.
Big Mouth Johnny
Fixed the issue where tasks sometimes completed prematurely.
Finally liquidated
Rebalancing the task rewards.
Fixed the problem of horse behavior after the battle.
Exploring justice
Fixed the issue where players were wanted when submitting the task, which may lead to abnormal completion of the task.
Kurtenburg Championship
The elimination process in the championship has been improved.
Improved time jumps in the championship and fixed the issue of the tournament being stuck when the time jumps.
The interval between the end of one project and the beginning of the next project is shortened.
Add appropriate gestures to Kumer when announcing the results.
If the player does not receive the reward after the tournament, the log entry will now be updated correctly.
Adjust the duration of the player being suspended for committing crimes in the tournament.
Kumel will no longer be drunk in the repeated tournament activities.
If the player attacks the opponent too early, the battle will begin early without triggering the crime.
The rotation method of soldiers in different games has been adjusted to make it more natural.
Technicians during the tournament are prohibited from providing skills training.
Now, if the player returns after leaving the arena, the audience will no longer be teleported to the inside of the arena.
Fixed an issue that caused the opponent to surrender and escape from the game area.
Fixed an issue where the tournament could get stuck if the player left during the tournament and returned later.
The audience next to the arena will no longer stand in each other's bodies.
Fixed an issue where players were sometimes trapped in the arena if they were disqualified in the arena.
Fixed an issue where players would be judged as criminal if they pulled out their weapons in a tournament.
Fixed an issue where the "Equipment Championship Equipment" target would be reactivated after successfully returning the equipment.
Fixed unexpected problems caused by multiple archives/loading.
Fixed an issue where soldiers would not change their equipment between different competition events in some cases.
Super
Fixed the issue where Vostar stopped talking about other tasks after the task was completed.
Fixed an issue where Hunter Vostuck might still survive after being eaten by a wolf in some cases.
Fixed terrain issues to prevent players from entering locations that NPC cannot reach.
Sacred Sacrament
Fixed the issue that the game sometimes freezes after the player knocked down the ladder.
Fixed the problem of missing edges of the city walls exploded by siege siege under low image quality settings.
Fixed the problem that the chimney of Suhdor Castle was later than the castle itself.
Let's testament
Fixed an issue where a player ordered Daidai to attack Gelda in duel, which could lead to double rewards.
As the past, the location of a box in the soldier's camp was adjusted to fix the problem of abnormal lock-picking animation.
The position of the slaughtered hunter was adjusted to prevent it from interspersing into the trees.
Fixed an issue where the dead soldiers' bodies remained in the camp when they returned to the devil's cave.
Fixed an issue with no text dialogue option that could occur when riding with Capone.
Lost Honor
Fixed an incorrect badge pattern on a shield in the camp.
Master Sindel's toys
Players will no longer lose important mission items.
Fixed the issue of updating log entries after task failure.
Original Material
Fixed the problem of dialogue perspective.
Love, Freedom and Glory
Improved the animation effect of NPC sitting on the ground.
Optimized background music during the conversation.
Improved NPC behavior that was scared away.
Removed the items on the captured Tibo to prevent abnormal situations.
Fixed the issue of error display of skill rewards in conversation.
Fixed animation problem when picking up corpses.
Fixed the problem of carpenter NPC's reaction when players illegally invade.
Fixed the issue of illegally invaded area marking in barns.
Didai
If the player already knows about Vostar's situation, he will not mention him again.
Improved the animation performance when talking to Daidai for the first time.
Add damage value for parrying attacks on wolves.
The loot in Daidailang's den was changed.
A tag has been added to the item description to indicate which items can be sniffed by Daidai.
Fixed the behavioral problem of the first group of wolves.
���The Evil
After raiding Semi, the task marks when Bolgo was sleeping were removed.
After the player reported the torture results to Bolgo, he added a waiting behavior.
After Capone returns from Semi, cleaning activities are added.
Under low-quality settings, the visibility of the gates of Semi Castle is improved.
Fixed horse alignment issue during Semi raid.
Fixed the problem of death animation when players killed NPCs during torture.
Fixed an issue where players might be teleported in the final conversation with Bolgo.
Masterpiece
Fixed the problem of targeting the handing over the book to the miller.
Fixed the issue where a guard will unlimitedly guard the owner of the book.
Prayer
Improved the final horse racing.
Fixed an issue where the error prompted that dice could be rolled with Samuel, Capone or Brabant at Ruthard Manor.
Fixed the reaction of homeless people in Russad Manor to throwing stones.
Players are prohibited from letting Daidai go home in the closed Suhdor Castle.
A Bird in Hand
Fixed the issue that if the player draws his sword quickly in the bird shooting mission, it may lead to inability to shoot.
Note
Improved the miners' criminal response after the battle.
The guards at the door will always exist so that players can see Marco.
Fixed an issue where the letter remained in the player's inventory after handing it to the mayor.
Rank
Fixed the problem that he might be stuck on the ground when he woke up Yang in a coma.
Fixed an issue where Yang might return to the ambush site during the investigation of the crime.
Fixed the issue where burned houses could lead to abnormal combat during handover.
Fixed an issue where the target would not disappear after talking to prisoners in the Sigismund Camp.
Fixed the problem of standing animation in the conversation with injured Yang.
Fixed the issue where Kubinka and Adel were unable to be recruited as reinforcements.
Finally cleared
Rebalancing the attributes of the Prague soldiers, making stealth slightly more challenging.
Fixed the issue where sleeping soldiers would not wake up after the alarm was triggered.
Fixed the issue where soldiers did not respond to the poisoning of food.
Fixed the issue of wine glass alignment in a certain cutscene.
Fixed an abnormal animation problem of picking up a sword in the yard.
Fixed multiple terrain issues that could cause players to be trapped.
Let's start
Improved the food requisition mechanism in the siege mission.
Improving the game performance after night battles.
Saying Guiguida
Add collision detection to the carriage to prevent players from climbing up.
The quality of the guard armor that escorted the drunkard was reduced to balance the difficulty of the battle.
Fixed an issue where Jessica's soldiers mistakenly accused the player of murder when the player returned to the ambush site.
Fixed an issue where music might get stuck on the same track during the search for weapons.
Fixed an issue where the player could cause the target to get stuck if he killed the sleeping guard in the mission "Then Let's Start".
Ravage of war
Fixed the issue that villagers hidden valuables were not correctly included in the total value of the stolen items.
Fixed the issue of missing text when submitting valuable items that exceeded the required quantity.
Stripe Tony
Fixed the reason why the player failed the task in the log.
Fixed unnatural animations when the standard flag moves on the stairs.
Fixed an issue where the archive file name created in this task displays incorrectly.
Fixed the behavior of miner Andong so that he no longer left the location of St. Jacob's Church.
Farewell without saying goodbye
Improved the animation performance of soldiers.
Optimized environmental details.
Improved the entrance design of the Marlesov Tower.
The behavior of horses in Malesov Castle was adjusted.
A weapon was added to the Malesov castle.
Improved the lighting effect of cutscenes.
Optimized task log recording.
Fixed an issue where text cutscene triggered immediately after the game is loaded, which would cause archive/loading issues.
Fixed the issue of alarm error triggering in Malesov's cutscenes.
Fixed the issue where Capone would wake up for no reason after archive/loading.
Fixed an issue where Nighthawk Potion would still blind after the player escaped from Malesov.
Fixed the character line that was still triggered after Hashtar's death.
Fixed an issue where NPC fell from the stool after being knocked down.
Tooth in the package
Fixed a rare problem that caused the player to be unable to fight Zavesh and Damian repeatedly.
Fixed an issue where incorrect dialogue options would be triggered if the player refused to pay the bet when in a two-player battle with Zavesh and Damian.
The show is final
Fixed the issue that the problem of the game world time was unable to talk to Barnaby.
Fixed�The issue of herbalist Barnaby being unable to fight him anymore.
Fixed an abnormal problem caused by the "Wrestling Master" skill when trying to end the battle by knocking his opponent unconscious.
Son of the Blacksmith
Fixed the issue of incorrectly describing the target task when removing materials from the box.
Law of Drunkards
Added option to bury Ranek.
When asking the hotel owner about Ranek, the missing voice dialogue was added.
Fixed an issue where the target mark of "Take Ranek away" flashed incorrectly in the navigation panel.
Fixed the issue where the "Buried Ranek" target task failed to be activated correctly.
Fixed the issue where the task could not be advanced if the skill check failed during the dice rolling process.
Fixed the issue where players lost more than the actual amount of money they had lost after bargaining.
Feast
Fixed the issue where Godwin was unable to pass the skill check with the maid.
Fixed an issue where NPCs would suddenly jump to a specific position when the animation of the treatment of the wounded was played after the banquet.
Fifth Commandment
Add log records when players kill people at Grohl's home.
Solved the problem of Stanya playing the conversation loop when thanking the players.
The daily activities of Lippold were adjusted so that he no longer prayed frequently.
The content of Stenard's conversation was modified to accommodate him being beaten to coma.
Player's weapon will now be automatically pulled out before fighting against Tadius.
Rewrite the content of the task log.
Avatars of William and Patton were adjusted.
Fixed the location of the dead Mandelina's body in multiple dialogue scenes to prevent the problem of mold penetration.
The prompt text of the focus lens on the crime scene was modified to make it more clear.
Calendula potion can now be used to treat Lippold's hangover.
During the mission, the break-in judgment of the Lippold House was removed.
When setting traps, a crime suppression mechanism has been added to prevent task interruption.
A certain box collection in the morgue was adjusted, which contained the dead Arenka.
Fixed Lippold's behavior at the end of the task so that he could leave the room correctly.
Fixed an issue where the mission could be stuck when the player accused Prokop of murder.
Fixed dialogue conditions with Prokop to ensure the smooth progress of the task.
Fixed an issue where Stenard might not be able to talk to the player during the Fifth Commandment mission, resulting in the inability to complete the thief-related goals.
Fixed the problem that the door where the trap was set in the task might be locked, causing the task to fail to advance.
Fixed an issue where log entries were not updated correctly after William was selected as the murderer.
The Finger of God
Advanced the weapons presets of the bulls before fighting.
Optimized Goldwin's behavioral pattern near the cemetery.
Improved the criminal interaction mechanism between players and allies.
Improved the interactive experience between players and other defenders.
The position of the target in the firearm teaching task has been adjusted to make it more reasonable.
Fixed an issue where a conversation option could not be triggered correctly after submitting a horseshoe.
The properties of some weapons were fixed so that they can be repaired correctly.
Fixed the clothing issue of NPC in Clara conversation scene.
The ancestor treasure
Improved Swata's reaction when he was hit.
Prevent gossip conversations from during hostage incidents.
Fixed an issue where Mikush would not become a skill mentor in some endings.
Fixed an issue where Mikush didn't accept his hat in some endings.
Fixed the issue of Daidai causing the hostage incident to be interrupted.
Short trip
When players need to find Wenza in the rocks, Wenza will not appear in the camp.
The mission can be completed even if you fail to complete the goal of following the Lords Semi and Ganari.
Improved the animation of Wenza being tied.
Stunning Venza and bringing it to the lord Semi is now an effective option.
Fixed an issue where players were not in Semi after completing the mission without Captain Canary and Semi Lord.
King's Gambling
When entering the rally, the player can now remain in a hiding state correctly.
Players can no longer read books while holding a pot of wine.
Rebalancing the duel with Christopher.
Makes Vavwank more easily to be found.
Add a tip for pouring wine tutorial at the beginning of the gathering.
Fixed the issue of missing Ana's mission target mark.
Fixed the issue where the tailor shop repeatedly picked up waiter's clothes.
Fixed an issue where the item disappeared at the end of the toast with the king.
Fixed the issue of mismatch in character positions after the opening cutscene.
Fixed the issue where Godwin's horse left during the opening multiplayer conversation.
Fixed the issue where the bribery option of the owner of the Labosch stable was invalid.
Fixed the problem that the manager asked Franta several times.
Lion's Nest
The music played during the task was adjusted.
Fixed the correct reaction when Bird Crow Stephen left Seedlets after his death.
Fixed the correct response to crime after trial.
Fixed correct reaction when attacking the commander.
Fixed the issue where players could not stun the guards who guarded Musa during the "Lion's Nest" mission.
Fixed redundant mission objectives for dialogue with Katz after trial.
Demon Arrow
Pasha's crossbow is now even stronger.
Removed the inappropriate criminal reaction at the end of the arrow ceremony.
Improved log entries.
Fixed the problem of gravedigger surrender.
The mouth of hell
The position of a sword in the mine was adjusted.
Move the dialogue footage from the initial scene of the Old Kutner Massacre.
Fixed the issue where the screen turned black after a quick trip past Old Kutner.
Fixed the issue of missing dead cows in Old Kutner.
Fixed an issue where Marian and Vladmir might appear naked at night and face off against Taras.
Fixed collision problems in mines.
Fixed Taras' behavior so that he would not escape when the battle escalated after the player showed the contract.
Fixed the problem of Taras falling while chasing the player.
Farmer uprising
Prevent shotable hiding points from being replenished.
Fixed the issue where Frasta was unwilling to talk to the player after completing the mission.
Sacred Bone Box
Camp invasion judgment when returning the sword was completed.
Fixed the issue of stealing the task reward before the task is completed and causing the reward to be duplicated.
Mars are everywhere
Elderis' box is no longer impossible to pry.
Improved the patrol behavior of the guards after the battle.
Fixed the issue where little finger remained in front of the hotel after being exiled.
Fixed the rope issue for hanged guild members.
Fixed the problem of Wesker's reaction when he picked the lock in front of the player.
Fixed visual errors of burned bunkers.
The storm is coming
The debuff effect obtained from torture has been adjusted.
Removed Mika's open world dialogue in the "Storm" mission.
After the duel with Eastwan, healing items were added to Trosky's hiding point.
Improved the lighting effect of the conversation.
Removed the Jae-Shika mace in the torture scene.
Brush and Sword
When woke up by Zu Zhanna, the player's current equipment will no longer be partially removed.
It is prohibited to switch road follow-up mode when following a carriage.
Removed the option to ask Katherine about Nebakov when it is not relevant.
Improved cutscenes.
Slightly improved the pedestrian flow in Suhdor.
Fixed the issue where the horses stopped periodically when the player followed the carriage.
Fixed the issue where Suhdor light source does not emit light.
Fixed an issue where the three-person conversations with Catherine and the captain were not triggered from a specific direction.
Fixed visual issue with Zizka eating animation.
Fixed the issue of player harness changes in the final cutscene.
The Commander's Curse
Rebalancing the forging formula, requiring the use of materials suitable for the Trosky area.
Prevent further requests for more work after the task has begun.
Fixed the issue where the task log did not correctly reflect certain task decisions.
White Deer
Fixed the issue where players easily make money by repeatedly killing poachers.
Fixed an issue where a certain animal no longer appeared after saving and loading the game after finding the animal skin.
Dust returns to dust and soil
The collision effect of the trap door has been improved.
Fixed the issue where the player was unable to complete the skull pyramid and continue the mission.
Dannmay's Tragedy
Fixed the problem of the miller family's reaction to players' elimination of robbers.
Barrien
Fixed an issue where Michael and George sometimes stood freely after loading the archive next to the gallows.
Fixed Michael and George's daily arrangements.
Silver Road
Improved the invasion area judgment in the secret mint.
Added alternative options for conversations with Volkmar outside the courtroom.
Improved the footage of the initial conversation with Volkmar.
Fixed the issue that sometimes caused the Buresh to be invincible.
Fixed an issue where Brace might react to the player's attacks and escape.
Fixed an issue where Brace might have been sent out from the secret mint during the time jump.
Fixed an issue where some characters might be stripped of naked in the opening cutscene.
Fixed the conditions for the final conversation with Pisek's Christian to match events in the Secret Mint.
Fixed an issue where if the player chooses to kill Volkmar, he would teleport for a short distance without reacting to the player.
Women in distress
Improved the timing of notification of certain skills check results.
Adjust "Waiting for Margaret"��Do points to make it easier to find.
Fixed a criminal reaction issue that could trigger later in the mission if the player stuns Russek in the hotel.
Exorcism and disaster relief
Improve the lighting effect of the hotel basement.
Improved the Paler room, especially around the windows, to stun the target more gracefully.
Fixed an issue where the protection axe disappeared from the inventory after giving another axe.
Uninvited guests at wedding banquet
Improved dialogue footage.
Improved Hanash's position in the conversation.
Removed the option to attack NPCs at weddings.
The blood stains on NPC's body before the wedding ceremony were removed.
Improved how the chef moves when he is lured out of the kitchen.
Rebalanced the damage of the training sword.
Michael and George can now attend the wedding.
Fixed GPU performance issues in wedding cutscenes.
Fixed some optional targets and behavior issues.
Fixed the conditions for dialogue between Swatia and Vitec.
Fixed optional dialogue conditions with guards beside the cellar.
Fixed optional dialogue conditions with Jurco.
Fixed optional dialogue conditions with the manager.
Fixed the issue of falling into a coma immediately after getting up during the incident fight.
Fixed the problem that the soup did not take effect as a quenching food.
Fixed the conversation conditions before heading to the wedding.
Diggers and Troubles
Hotel owner Helga Shelm was added as the informant for the "Diggers and Troubles" task.
Fixed the issue where foreman Frach did not tell the player to meet later in the evening.