It is revealed that PS6 ray tracing performance will surpass RTX 5080! Expected to be released in 2027
Recently, well-known whistleblower Tom revealed that Sony's next-generation console, PlayStation 6 (codenamed Orion/Canis), will usher in a significant leap in ray tracing performance, and is expected to increase to ten times that of PS5, becoming the core highlight of the console.
He pointed out that AMD graphics card architecture (RDNA) will achieve a significant improvement in intergenerational performance: the ray tracing performance of RDNA 4 is expected to be twice that of RDNA 3 (about 200% improvement), while the RDNA 5 architecture that PS6 will adopt, and its ray tracing performance is expected to be at least twice that of RDNA 4.
According to comprehensive evaluation, PS6's performance in ray tracing is expected to surpass NVIDIA's RTX 5080, second only to the RTX 5090 flagship graphics card. Although the PS6's rasterization performance may be comparable to that of the RX 9070-level graphics card, its powerful ray tracing capability is undoubtedly the biggest highlight, and is expected to bring a more profound visual innovation than the transition period of PS4 to PS5.
In addition, the leak also confirms that the PS6 is expected to be released in 2027. If true, PS6 will directly challenge NVIDIA's next-generation high-end desktop graphics card in the field of ray tracing.