Updated for many years! Pokémon still lacks difficulty options, NG+ and other functions!

Updated for many years! Pokémon still lacks difficulty options, NG+ and other functions!

Jun 30 2025

  Recently, the well-known game media The Gamer published an article pointing out the practical functions of the "Pokemon" series that have been missing for a long time and put forward constructive opinions.

  Age customization system: The protagonist around 15 years old in "Pokemon Black and White 2" is already the highest-age setting in the series, which is more subtle than the usual 10-year-old setting. Comments believe that the protagonist aged 15-16 is more reasonable, which not only maintains the characteristics of the series, but also enhances the players' immersive experience.

Dual archive mechanism: adding the second save position will greatly improve the gaming experience. This improvement not only preserves the player's original progress, but also allows players to relive the fun of the game at any time and meets the needs of fans of the series to play repeatedly.

  New game+ mode: Many players will replay Pokémon many times and try to pass the game again with their own high-level Pokémon. Of course, not all players will choose this way of playing. More people tend to directly enter the late game content, such as online battles, Pokémon cultivation or full picture collection. But in any case, providing players with more diverse game choices is always a design direction worthy of recognition.

  More complex dungeons: The early series of classic dungeon designs such as the Moonlight Mountain and the Lava Team Base are impressive. However, since 3D, we have rarely seen these contents. The cave design of "Sword and Shield" is too simplified, and although "Zhu Zi" has improved, it still has not reached the level of the peak of the series.

  Reasonable difficulty system: "Pokemon Black and White 2" is the first orthodox sequel to introduce a difficulty selection mechanism in the series, but its unlocking conditions are puzzling - players must communicate and exchange with other versions of players through the Hezhong connection function to obtain unlocking permissions of different difficulties.

 This design is extremely unfriendly to players who prefer single-player games. Although Game Freak has publicly stated that it has no intention to expand the difficulty system, the facts show that the more challenging game difficulty can indeed meet the needs of some core players. Developers can fully improve the gaming experience through more humanized designs, such as allowing players to adjust the game difficulty at any time.

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