"AC Shadow" draws on anime narrative and designs of the two protagonists to solve the problem of gameplay conflict.
Assassins Creed Shadows not only draws inspiration from Kurosawa's films in visual design, but this design is also a tribute to the "Kurosawa Akimo mode" of "Soul of Tsushima", but it also pioneered the introduction of anime-style narrative techniques. Recently, the game's creative director Jonathan Dumont revealed to foreign media Games Radar+ that the design inspiration for a large number of flashback clips in the game actually comes from the classic narrative model of Japanese anime.
In this work, the narrative method of intertwining the memories of the two protagonists Naoe and Yasuke is adopted:
Naoe's story line: This ninja girl constantly traces the memories of her hometown and strives to explore her true destiny.
Ayasuke's story line: As a black warrior, he recalled the past in Africa in flashbacks, bravely faced the demons in his inner world, embarked on the road to atonement.
Dumon explained: "This narrative technique stems from our in-depth study of Japanese anime. Anime is an example of revealing the motivation of characters through flashbacks. We want to speed up the pace of the game, and we also want to slow down the narrative at critical moments, so as to naturally show the depth of the characters."
Dumont also revealed that Miyasuke was not originally set as the protagonist. The development team once faced a problem, namely, how to balance the conflict between the two gameplays of "ninja stealth" and "samurai battle": "If Naoe had the ability of a heavy armored samurai at the same time, it would completely destroy the fantasy setting of the ninja. In the end, the design of the two protagonists became the key to solving the problem - the addition of Yasuke not only satisfies the need to present the samurai culture, but also gives a new narrative dimension to the real historical figures."