Foreign media commented on "Ghost Warrior: The Way of Sword": Flexible battles and gorgeous pictures!
Foreign media psu.com recently shared the viewing experience of Capcom's new work "Ghost Warrior: The Way of Sword". Although it was not possible to experience it with one hand, the video content has fully demonstrated the game's cutscenes, battles, scenes and two wonderful boss battles. The following are the main contents.
Game Background:
Set in Kyoto, perfectly inherits the series' iconic elements: the player will kill demonic enemies and absorb souls (blue is energy, yellow is life, and red is experience value).
Fighting mechanism:
The demonstration video has many fierce battle scenes. The player's control of Musashi accurately kills many enemies, showing a deeper mechanism besides waving the samurai sword:
Players can block, but this will consume physical strength, so you need to carefully choose the blocking time or simply avoid attacks.
Press the attack key at the right time to cast a bloody instant kill.
Use the items in the scene to create advantages, such as throwing the enemy into a fire or smashing the opponent with a table.
In addition to regular enemies, the video also shows plankton called "Kubi Akari", which not only absorbs scattered souls, but also attaches to the players to explode. In addition, more agile masked enemies also test the player's reaction, which can avoid Musashi's attacks and launch a powerful counterattack.
In-depth analysis of the boss battle:
After Musashi uses blue soul energy to launch a more powerful attack (including a flash combo), the demonstration enters the boss battle with his old enemy "Sasaki Kojiro". As an opponent who also has the Ghost Cage Hands, Sasaki Kojiro's boss battle fully demonstrates the complex mechanism of the "Sword Way" combat system.
Boss has two blood grooves, golden (health) and red (stamina). Exhausting health can certainly win, but the physical bar plays a key role in this battle. In the demonstration, Musashi successfully used the "Issen Break" by cutting Sasaki Kojiro's physical bar, allowing players to target specific body parts to attack. Different attack areas will produce different effects (for example, pursuing pure damage can attack the head).
The demonstration ends with a battle with a huge demon named "Byaku". This boss will become stronger as his blood is contaminated, which adds interesting strategy to the battle - players may not attack but weaken their physical strength by blocking and parrying to balance the situation. Of course, the option of choosing to go all out and quickly decides still exists, and players will not be forced to use specific tactics.
"The Way of Sword" also cleverly incorporates the real folk legends of Kyoto. During the demonstration, Musashi visited Kiyomizu Temple, where the demons forced the locals to push their loved ones down the abyss from the balcony, which echoed the folk legend of Kiyomizu Temple "jumping" and added a dark and fascinating atmosphere to the game.
These historical events are told by absorbing the "black soul", allowing players to look back and understand what happened before they arrive. This narrative method provides an opportunity to understand the backstory in the fierce battle.
Although it has not been experienced by hand, "Ghost Warrior: The Way of Sword" has shown many highlights: it combines powerful combat, gorgeous visuals and engaging scenes, while maintaining the core features of the series and expanding on this basis. Its combat system is smooth and satisfying, without losing depth and diversity, while ensuring that players are always engaged.