Only after you have a deep game of "Light and Shadow" will you know how excellent it is!
There is no doubt that the "Elder Scrolls 4: Annihilation Remake" by B Club has been very popular recently. After the game was released, the number of players is also very amazing. On the Steam platform, the peak number of online players in this game is close to 191,000 - considering that it is a remake game and has added Game Pass, the result is quite good.
In addition, it has become the sales champion of Steam stores, surpassing popular games like "R.E.P.O.". What's more worthy of praise is: Virtuos has launched such an excellent work for only $49.99, not to mention that you can play it on Game Pass. Therefore, it is reasonable to have a hit in "The Elder Scrolls 4: Remake".
However, another game has also attracted attention and is very popular. It is Sandfall Interactive's first role-playing game "Light and Shadow: Expedition No. 33" (hereinafter referred to as "Light and Shadow"). It is not easy to do this in this month when masterpieces are crowded.
If we look at the Steam best-selling game rankings, we will find that "Light and Shadow" is second only to "The Elder Scrolls 4: Remake". The number of players is also quite considerable, and the peak number of Steam online players is close to 52,000. Major media also have a high evaluation of it - it is tied with "Prince of Blue" and is the highest-rated game of Metacritic of the year, with a score of up to 92 points.
Recently, the editor of the well-known foreign media Gamingbolt published his views on the game after playing "Light and Shadow" in depth, and elaborated on the excellence and highlights of this game. Let's see what he said!
Gamingbolt Editor: Personally, I have played "The Elder Scrolls 4: Remake" for a lot of time. This game is definitely worth in-depth experience because it improves the game experience, comprehensively upgrades the visual effects, and improves the smoothness of the combat experience. I can't wait to see what's in every corner. I want to explore various dungeons, sneak in it, and shoot arrows at those unprepared fools. I can have fun with it all, and even if the game has some minor flaws here or there, it undoubtedly deserves the many praises it has received.
However, "Light and Shadow" is also very good. I spent about 40 hours on this game, passed the main plot, and completed a lot of side quests. I was deeply attracted by the characters - the hardships and inner struggles they experienced, whether it was Gustav’s constant reaffirmation of his desire to send his adopted sister Meller home, or the fact that Meller did his best to remain calm when facing the Holocaust for the first time. I think Lun's scrutiny and his obviously neurotic personality are as pleasing to Skele's friendly personality that covers up many painful experiences that have nothing to do with the artist.
The game's battle makes people enjoy it: simple blocking and dodging, grasping the attack timing, aiming at weaknesses, and creating a broken lineup that can cause tens of thousands or even millions of damage. I have always been addicted to it. But when fighting the first "chromogenic neuron", the situation is completely different. You know, "Colored Nevron" has tens of thousands more health than ordinary Nevron and has much stronger attack power. I used all my tricks, but it was useless.
Then Meller and I completed the task alone. At that time, I used a skill. As long as she was the only member of my team, she would have a 100% chance of critical strike. That was within a few hours of the game, it was crazy, and I want to tell you: things will only get crazy the next.
In the game, you can stroll on the battlefield with giant swords and explore the wonders of the shaky buildings floating in the air, as if gravity has gone out and not returned, extending all the way to the place where the painter is. It's all amazing, and there's a thrilling soundtrack, with many wonderful tunes.