Sony confesses that "Lost Starship: Marathon" has high risk and PVP becomes the biggest variable
Since the former director resigned from Bungie last year, unfavorable news has been heard about the development progress of "Marathon". The first live demonstration released by the official has not only failed to reverse negative reviews, but has attracted more criticism and a large number of negative reviews due to the cold response of players.
At present, not only Bungie is worried about the project, but Sony executives are also cautious about the prospects of the game. Sony CEO Yuki Shishi said bluntly at the 2024-2025 fiscal year meeting that considering that "Marathon" is a multiplayer real-time service game, its after-sales performance poses great risks, the company has included potential failures in its expectations.
This statement reflects Sony's prudent view on the overall performance of this generation of real-time service games. Although Sony has successfully launched a multiplayer collaboration game like "Jedi 2", the crushing defeat of "Star Story" and the cancellation of many real-time service projects in the past few years have greatly reduced Sony's expectations for Bungie's new work.
Some old players in the "Marathon" series are pessimistic about the new work, believing that it is likely to repeat the mistakes of "Star Ming Special Attack" and it is difficult to successfully reshape this classic IP. Despite this, Sony hopes that Marathon will contribute to the SIE business and drive department growth together with other upcoming games.
Although the outside world generally does not believe that "Marathon" will become the next "Jedi 2" hit, Sony's statement also indirectly confirmed that the business performance of the work will be a high-risk bet.