"Battlefield 6" development team speaks out: It is difficult to remake the old map beyond imagination
According to foreign media pcgamesn, the workload of remaking old games is far beyond imagination, and the same is true for remaking classic maps of "Battlefield 6". The developer revealed that the difficulty of remaking is "exceeding beyond imagination".
ICE's product manager and design director Shashank Uchil takes "Operation Firewire" as an example. This map, which is deeply loved by "Battlefield 3" players, will return in "Battlefield 6". It is challenging to achieve this goal to be updated to fit modern aesthetics and new technologies, while retaining nostalgic elements. Uchil said it is much more complicated than people think that other maps in the Earth Image Pack are just as destructible and also to ensure they are adapted to new weapons.
However, DICE producer Jeremy Chubb believes that the previous "Battlefield" series of games has laid a solid foundation for the current team, allowing it to expand based on the "future-oriented" concept, covering high number of players, complete physical effects, system destruction, vehicle gameplay, etc. He said that when bringing back maps like "Fireline Storm", it is necessary to ensure that they are still feasible and fun.
But it is still unknown whether the new version can be recognized by players. Jeremy Chubb explains that people have specific views on classic maps and expect an authentic experience. If you cannot develop on this basis and integrate new ideas and characteristics, players will be disappointed. This remake of the classic map undoubtedly brings expectations and also brings the "bet" to a new level.