The 2D action game "Siege and Shuffle" that combines parkour and stealth elements is launched
The first work of Cardboard Sword, an independent game studio, "The Siege and the Sandfox" (formerly known as The Siege and the Sandfox), was officially launched, and the game was launched on Steam, Epic Games Store, GOG and Humble. This game combines Metroid-like style, parkour and stealth elements, bringing players a new 2D action adventure experience.
In "Siege and Shufox", players will be in a magnificent kingdom, facing the threat of evil from the sand. The game background is set in an ancient desert city besieged by neighboring countries. Players will shuttle through gorgeous palaces and ancient prisons to explore the mystery of the ruins. Players who are the incarnation of "Shut Fox" can instantly invisible and sneak into the environment in order to avoid enemies and incapacitate their ability to move. The game's dynamic parkour system allows players to perform various actions such as running, jumping, sliding, and swaying, greatly enhancing the smoothness and playability of the game.
Cardboard Sword CEO Olly Bennett said that in order to show the temperature and nostalgia of the game, the team manually drew everything from frame-by-frame animation to material normal maps, and on this basis, superimposed detailed effects to perform multi-faceted deep polishing. He emphasized that this persistence in creation is the soul of "The Siege and the Shufox". Technically, the programming team used Unreal Engine's light and shadow system to break through the limitations of 2D technology, making the game's picture effect more outstanding and realistic.
In terms of gameplay design, "The Siege and the Shuffle" builds a vivid and interesting game world through the combination of stealth, parkour and puzzle solving. Players need to constantly search for new items and devices to unlock new locations on the map, dodge guards, form allies, and improve skills to turn the situation around before the plot succeeds. This strategic stealth and meticulous exploration motivates players to constantly challenge themselves in the game and explore deeper stories and secrets.
Olly Bennett added: "We are committed to creating an emotionally resonant 2D stealth game. Due to space restrictions and the core mechanism of 'no killing of enemies', we were forced to find another way and design a unique gameplay that combines vertical space and parkour skills." This innovation not only improves the playability of the game, but also brings players unique puzzle solving challenges, fully demonstrating the creative team's pursuit of game experience.
The immersive atmosphere and intricate plot design make "Siege and the Shuffle" stand out among similar games. Cardboard Sword hopes to bring players a new experience with both visual tension and narrative depth through this game. With the official launch of the game, players will be able to experience this journey full of adventure and strategy firsthand and explore this maze of three-dimensional parkour.
On the first day after the game was released, players have begun to share experiences on major social platforms and discuss the fun of strategy and exploration. The game has also received good reviews due to its unique artistic style and fascinating gameplay, and is expected to attract more players' attention in the coming days.
In short, the 2D action game "Siege and Shuffle" that combines parkour and stealth elements has created a new world of adventure, which is worthy of every player who likes to challenge and explore and experience this charming game work.