It can also hack! "Den of Wolves" emphasizes that all gameplay is possible
Swedish Game Company 10 Chambers Collective The next shooting game "Den of Wolves" released the actual screen of the early test levels today (2nd). Like its well-received work "GTFO", this work focuses on highly multi-player collaboration, and the development team is full of confidence in the game's background story structure and the "Hacking" (The Dive) gameplay derived from the Cyberpunk science fiction settings.
As early as last year, 10 Chambers showed the background world view of "Den of Wolves" more than once. Just as Payday 2 is located in Washington, USA, the stage of this work, Midway City, is a science fiction neutral commercial city that is inflating the future, with the goal of telling a story about corporate power and the extremes of late capitalism.
"Middleway City was established as an 'unregulated innovation zone' where enterprises have the power to make laws, and technological progress goes beyond the bottom line of moral and human rights." Simon Viklund explained: "In Den of Wolves, players are no longer heroes against the dystopian system, but criminal mercenaries in the moral gray area, facing giant enterprises and corrupt power structures without government supervision. In such a world, teams need to find their own foothold and survive."
Although the gameplay is still mainly robbery, the 10 Chambers team revealed that players will revisit the pre-planning phase in Payday 2 in "Den of Wolves", which is what the salary day community expects, because Payday 3 does not bring this element back.
"Before the formal execution of the robbery, players will conduct planning phases, such as viewing the building blueprints, analyzing feasible access routes to ensure that the team reaches a consensus before the action."
Viklund "In this way, all players can be in a consistent pace after entering the level to avoid fighting each other. As for Dive, their design will change according to different robberies. This is the core concept of this game - throwing players into an unpredictable environment, adapting to emergencies through team communication and collaboration, and finding ways to complete tasks."
Officially revealed that the tasks in the game will cover various challenges such as prototype theft, industrial espionage, kidnapping, and even assassination.
As for gameplay, the "Den of Wolves" team previously stated that the robbery process will switch between stealth and fire. According to the latest news, it seems that it is still presented in the form of "switch maps".
"In Payday 2, once the player is discovered, the situation will escalate quickly and the chaos will be almost impossible to calm down. But in Den of Wolves, we want to create a more dramatic rhythmic curve that allows players to switch back and forth between stealth and alertness. The worldview and level design of Den of Wolves enable us to achieve this."
Producer Ulf Andersson said: "For example, a robbery could happen in a super-large building - imagine a multi-story skyscraper. The guards on one floor may have noticed an abnormality, but when the player pushes to a higher floor, the guards on other floors remain unaware of the building due to the huge size. This design gives players a chance to re-enter the stealth state even if they trigger an alarm, rather than falling into endless chaos."
"We are still exploring how to best achieve this tension curve and adjust it according to different levels. But this is exactly the experience we hope to bring to players - making every robbery full of variables and strategies, rather than simply violent conflict."
As a robbery game in the context of the cyberpunk era, the biggest feature of "Den of Wolves" is "robbing assets in other people's brains", which is the in-brain hack that players are familiar with. In this live show, we saw how to play parkour, and the 10 Chambers team plans to implement more other modes.
"【The Dive】 can be in any form, and that's exactly what it is. It's not just parkour, it may also require you to travel through the maze or be chased by monsters in a more terrifying atmosphere. Its possibilities are endless! ”
Narration Director Simon Viklund emphasized: “The most powerful thing about [The Dive] is its diversity – as long as it is interesting and cooperative, any form can be part of the gameplay. Many examples can be incorporated into it, and even more innovative elements can be added, such as puzzle scenarios like "Secret Realm Expedition". ”
Disgrace, in this interview, the "Den of Wolves" team was still unable to give a specific listing schedule. Although it was mentioned that the Early Access version will open the "Commitment Zone" area, the content of the level is still unknown.
The new four-person robbery "Den of Wolves" developed by the 10 Chambers team will be logged on to the Steam platform. There is no exact release date or login platform yet. Interested players can add to the wish list first.