Foreign media have included the most difficult nighttime boss of "Eldon's Ring of France: The Night Landing"!

Jun 04 2025

  The "Leader Lien" mode of "Eldon's Ring" that players have always dreamed of has finally arrived in the form of "Night Landing". This game is a Roguelike collaboration experience that emphasizes teamwork and careful decision-making. Before players challenge those daunting "Night Kings", they still need to overcome some major obstacles of varying degrees of difficulty that require considerable skills to defeat without losing their lives.

Each expedition has a group of night leaders from various areas of the FromSoftware universe. Includes return enemies from all Dark Souls series, some familiar faces from the original body of the Eldon Marshals, and several new rivals pushing players to their limits. Recently, foreign media Gamerant ranked the most difficult nighttime bosses in the game to see if they are consistent with what you think.

  ​​​8. Bell Bearing Hunter (Bell Bearing Hunter)​​​

  The Bell Bearing Hunter is one of the first night leaders that many players will face, and may also allow them to see the defeat for the first time. He doesn't have anything particularly fancy or crazy about it, but his attacks have deceptive range and judgment boxes, and the overall damage output is quite high, especially considering that the player may encounter him on his first night when he is the weakest.

  For teams with more ranged attack methods, he is not too troublesome because his mobility is somewhat limited. But for melee players, his fierce offensive can be quite difficult to deal with, especially for newbies who are not yet familiar with his attack mode. Even a complete three-person team is common, and players will likely need more than one resurrection to advance to the next day.

  ​​​7. Duke's Dear Freja (Duke's Dear Freja)​​​​

  For many players, Duke's Freja is a memory from more than a decade ago. But she is back, and more threatening than ever, bringing many of the same attacks and all the arachnids she causes. The reason she is so tricky is not her attack mode or damage output (both are controllable), but the huge swarm of spiders that quickly flood the player if the player is not paying attention or not at a high enough level to kill her quickly.

  No matter how many they are killed, they will come in endlessly. For a player facing challenges alone, this battle may be more terrifying than a nightmare. Fighting requires great patience, as it is difficult to make more than a few attacks at once before the creepy crawlers sneak up on the player. Cobweb attacks can be annoying, and it slows players to pause, making it more difficult to avoid attacks from all directions.

  ​​​6. Outland Commander (Outland Commander)​​​

  He may have changed his name, but his power is still strong. The "Foreign Commander Niall" threw "veteran Niall" from the frozen mountains directly into Limveld's land, retaining most of his same attack methods and maintaining his position as an enemy that cannot be underestimated. The biggest change is that he can now be challenged with a three-man team, but the problem is that even a single summoned spirit poses a serious threat in 1v1.

  The commander's attack range is deceptive, and he can quickly narrow the distance between the player who wants to heal the heavy damage. In addition, since his attack sequences are mostly range attacks, there is no guarantee of security when approaching him from behind. Sometimes it is best to have one player take the main threat while others harass them in the distance. For players who are not ready for the challenge, he may indeed directly ruin an expedition.

  ​​​5. Dancer of the Boreal Valley (Dancer of the Boreal Valley)​​​​

  The dancer is back, gliding in the arena covered by rain, carrying the same elegance as in "Dark Souls 3". Many of her attacks are the same as when it last appeared, but for players unfamiliar with her speed and aggressiveness, the challenge may be hard to resist. The biggest difficulty in combat is understanding the source and where the attacks go, especially because they attack very quickly.

  No matter how far apart, no one is safe. If she decides to transfer hatred to an isolated Ironeye player on the sidelines, the safety zone will soon disappear - she will seize the opportunity to pounce, and a quick set of slashes can take away even the players with high defense in just a few strokes. It's all about timing and hate management, ensuring that the right player attracts her attention at the right time and preventing her from knocking down the entire team with that deadly chain.

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