The system is too powerful! "Battlefield 6" technical director admits to counter-cheating and misbanning players
"Battlefield 6" technical director Christian Boole recently admitted that the game's powerful anti-cheating system mistakenly shut some legitimate players out during the test. Although EA claimed that this test set a "new record of the number of players in the battlefield series" (specific data has not been released), and the cumulative number of kills in two weeks is nearly 5 billion, PC players are facing activation obstacles due to the anti-cheating mechanism.
Boer said in an interview with Eurogamer: "We have regarded anti-cheating as a high priority task since the beginning of development", and admitted that the misjudgment of the situation did cause trouble for innocent players. He explained: "In fact, I hope we don't have to enable Secure Boot, which really makes it impossible for some players with inconsistent PC configurations to play, which is very bad. Ideally, every player should enjoy the game without barriers."
Bull however, "Unfortunately, these are the strongest weapons we have in fighting cheating." Despite the misblocking, he was still satisfied with the anti-cheating effect: "Obviously we cannot do perfection. Anti-cheating is always a cat and mouse game, and it is necessary to continuously track cheating methods and update the response strategies." It is worth noting that the interception mechanism of Battlefield 6 may be triggered just because of the installation of software such as "Default Covenant" with kernel-level anti-cheating functions.