Former B member employee revealed that Todd once did not allow humorous elements in the game
French media pipeline channel Filmdeg Miniatures interviewed a former B-school designer a few days ago. When they talked about the design of "The Elder Scrolls III: Morrowind", the former Bethesda designer revealed that in the early stages of the studio's development, Todd Howard proposed a principle: "Don't make humor in the game."
Mark Nelson, as a screenwriter and mission designer in "The Elder Scrolls 3: Morning Breeze". Recalling some funny plots in the game, he said that Taot's original design philosophy was that the game should be made into an orthodox fantasy story, and should not be stuffed with funny humor.
Towder welded the door of humor to death, but Mark opened a window for it. This concept instead allows the game's humor to find a place where it takes root - storybooks.
"It was really tiring to develop a game, so I wanted to write a boring and funny stupid story, and then...I did it."
The famous meme in the game "The Lusty Argonian" This is the origin of Maid, because Lusty's original meaning in English can be completely interpreted from "strong" to "extreme sexual desire", so that everyone can't help laughing when they see it.
This meme comes from a story book of the same name in the game, and has also become one of the longest-circulated jokes in the series. It also appears as the game's Easter egg in "The Elder Scrolls 3" and subsequent works.