Enjoy all the magic and bravely break into the dungeon! "Treasure Looting Mage" launches early experience today
The new action adventure work "LootMage" launched by an independent team has opened early experience today. The development team detailed the game's core gameplay, level design, spell system, enemy group and leader composition, prop growth mechanism, and picture and sound performance in the announcement and first-day information. It aims to provide players who like real-time actions and random drop elements with a work that combines high-degree of freedom spell combinations and exploration and adventure. "Treasure Picking Mage" places players in a dungeon world full of unknown dangers and treasures, focusing on fast-paced battles and rich loot collections, while focusing on the interaction between skills and the diverse level-through experience brought by player choices. The following is a compiled complete report for media release and readers' reference.
The core of the gameplay of "Treasure Sorrowing Mage" revolves around spell matching and real-time actions. The player plays a treasure scoring man with spells as the main means, breaking through and searching for treasures in the dungeon by casting various elements and auxiliary spells. The game provides a variety of basic spell categories, such as continuous combustion and explosion damage in the flame system, field control deceleration and teleportation assistance in the water system, chain strike and paralysis effects in the lightning system, as well as shield, healing and temporary attribute increase in the auxiliary system. The development team designed the spells as a modular system, allowing players to pick up or unlock new spell effects and enchantments during the adventure, so that the same basic spell has completely different combat styles under different combinations. The official emphasized that players can discover high-interactive gameplay such as "guiding fireballs to trigger ground burning" and "ice walls to create chain bursts with lightning" through experimenting with spell combinations and equipment, thereby creating unexpected strategies in battle.
"The Treasure Mage" adopts a dungeon structure connected by theme rooms, which not only contains elements of fixed events, but also incorporates a large number of randomly generated room layouts and trigger mechanisms to improve replayability. Typical areas include the treasury of cursed (there are powerful guardians and traps), the abandoned altar (which triggers curse effects or temporary buffs), and the ancient mechanical chamber (mainly mechanic puzzles and movement obstacles). Each room type generates instant feedback based on player action, such as triggering a trap will release local elemental clouds, affecting spell effects or sight, and defeating the goalkeeper may drop rare spell scrolls or special gold coins. These designs maintain the tension of exploration and reward players who are good at observing the environment and flexibly using spells.
The game shows multi-level challenges: most low-level enemies suppress the player's rhythm with numerical advantages and simple attack modes, while intermediate-level enemies carry special skills such as anti-magic shield or displacement skills, forcing players to adjust the attack order and priority targets, while advanced leaders use multi-stage combat mechanisms. Stage switching will introduce new attack modes, summon puppets, or change the rules of the field, testing the player's spell switching speed and mastery of the field interaction elements. The development team mentioned that in order to avoid the battle becoming a single button bombing, many enemies have skills that will interrupt the charging of power or counter specific elements, and players need to choose the most appropriate time to attack by observing the enemy's behavior prompts.
The equipment and growth system not only retains the surprise of random drops in "The Treasure Mage" but also provides a stable growth route. Weapons, staff, talismans and other equipment will bring passive attributes and special triggering effects. Some equipment can also be upgraded through material on the synthesis platform to change attribute tendencies; in addition, the game has a short-term buff runes and long-line skill point unlocking system. The former provides temporary combat enhancement in a single adventure, while the latter allows players to unlock new spell slots or improve casting efficiency during continuous play. Officials pointed out that such a design not only allows players to experience the pleasure of instant growth in a single adventure, but also takes into account the sense of goal of long-term investment.
"The Treasure Sweeping Mage" adopts a relatively bright and detailed fantasy art style. The light and shadow processing and elemental effects of the dungeon are highly recognizable during battles; each type of spell has unique visual effects and sound feedback, such as the bursting feeling of the flame magic ball, the breaking sound of the ice wall and the crisp penetrating sound of the lightning and lightning, which all help players judge the battle situation through audio-visual feedback in high-intensity confrontation. The development team also put a lot of effort into adjusting the feel to ensure that the spell release has a clear forward and hit feedback, so that the difficult skills have a learning curve and a sense of accomplishment.
The official said that the early access version has been optimized for multiple platforms to ensure smooth operation, and provides multiple operation and auxiliary options, such as skill shortcut bar customization, target lock switch, and visual prompt light and dark adjustment.It allows players to set control and visual experience according to their own habits. The team also announced the subsequent update plan, and will collect player feedback during the early experience period, adjust the balance, add new spells and add new dungeon areas, hoping to launch a more complete official version in the future.
"The LootMage" shows an adventure structure that combines depth and pleasure in getting started with its rich magic interactions, diverse dungeon events and real-time loot system in the early experience stage. Whether it is a strategy player who prefers to try different combinations of spells, or a collector who likes to pursue rare equipment in a random drop system, "Treasure Skipping Mage" provides players with space to explore and clear growth loops. The development team recommends that players try different spell combinations when entering the dungeon for the first time and pay attention to environmental prompts, so as to grasp the game rhythm faster and discover hidden powerful combinations; Early access is now open, players can participate through the corresponding platform and feedback experience and suggestions to the official channel, assisting the team in further improving this new action treasure-grabbing work with magic and adventure as the core in subsequent updates.