Nintendo Brawls players were suspended for mods! The opinions of netizens in the East and West are polarized
No matter what kind of fighting game it is, professional players are more sensitive to the input delay and network delay of the game device than ordinary players, so they want the delay to be as low as possible in any case. However, recently, the well-known professional player Hurt, a Japanese "Nintendo Fight Special Edition", caused discussions in the Japanese community for using mods on the Switch console to improve game delays, which eventually led to his ban on the team.
The incident occurred on March 26. Hurt's watermark image using the mod in the live broadcast was exposed. The mod can reduce the delay in game input and allow him to get the best state before the game. After all, most large-scale events are held offline. But this move has aroused the polarization of attention and discussion among community players.
Until March 28, Hurt's team ENTER FORCE.36 issued a statement, apologizing for the incident and punishing Hurt: it is prohibited from participating in competitive competitions in Japan and Smashmate from April 1 to May 31. The statement mentioned that after investigation, it was confirmed that Hurt's Switch host was indeed modified without authorization, and Hurt himself claimed that the modified host was only used for online battles with friends in private.
After the statement of ENTER FORCE.36 was made public, in addition to Japan, it also attracted players in the European and American "Nintendo Fight Special Edition" community to think that the punishment was too heavy, the matter itself was irrelevant, and the phenomenon itself was a problem for Nintendo; while Japanese players asked for stricter punishment, thoroughly warn or terminate the contract, and remind other players to pay attention. Of course, some players believe that Hurt is just to make their experience better. After all, whether it is input or network latency issues, it is crucial for professional players. Some netizens also explained: "The mod changes the default delay limit for the game to the lowest, with the purpose of stabilizing network speed fluctuations caused by personal differences. The original preset delay was added for stable connections."