"Night Landing" has almost become a free game? Producer reveals behind the scenes of pricing
In the latest interview released by IGN, producer Jun Ishizaki, "ELDEN RING NIGHTREIGN", also threw a bombshell - this highly anticipated action RPG sequel, which considered a completely free operation model in the early stages of development. This disruptive setting is in a strong contrast with the final buyout plan, revealing the deep game between the top works in the game industry in the exploration of business models.
Faced with the sharp question of "Why choose the buyout system instead of the free model", Jun Ishizaki also admitted: "Freeization has indeed been included in the development alternative. However, after repeated consideration of the team's core advantages and original intentions, we finally chose to return to the most authentic development logic - from the first day of the project, we have polished each system with the standards of a complete paid game." This senior producer emphasized that the buyout system can better carry FromSoftware's iconic narrative depth and level design philosophy, and avoid the fragmentation of the experience that the free model may bring.
It is interesting that in the context of the current popularity of "service games" in the game market, "Night Land" has chosen a more challenging path. Through precise market research and cost calculations, the Ishizaki team has retained a series of hard-core genes and locked in a 198 yuan affordable price for domestic players. This price strategy not only reflects sincerity for core fans, but also reserves reasonable space for subsequent DLC expansion.
As the global release date approaches on May 30, this commercial thinking about the essence of the game is still fermenting. At the intersection of free games and content payments, the final choice of "Eldon Fargo: The Night Landing" may provide the industry with a new paradigm for sustainable development of 3A games.