"Dynasty Warriors Origin" has been comprehensively improved and many new playable systems have been added
Koei expects to officially launch "Dynasty Warriors Origins" on January 17, interpreting the magnificent battlefields of the Three Kingdoms period from a new perspective with the original protagonist. On the basis of maintaining the classic mowing gameplay, more tactics and challenges have been incorporated, and through the improvement of graphics, sound effects, and plot, using the limits of current hardware technology, it presents a dynamic scene of thousands of heads scurrying in the battlefield of a large army.
The main focus of the game focuses on the plot description from the Yellow Turban Rebellion to the Battle of Chibi. After Sishui Pass to Hulao Pass, the camp will change. Players will serve as guest generals for Liu, Cao and Sun. The three major camps work together. In the beginning, players can still achieve a state where all three camps are working together. However, as history progresses, players will be forced to "choose sides" and will eventually be guided to the development path of a fixed camp.
Although it only goes to Red Cliff, there are nearly 30 plot battles including the three-camp tour and the subsequent single-camp route. In addition, players can also conduct more special battles and missions with the generals of their camp, complete the requirements of specific generals and cultivate friendship, and obtain powerful martial arts and weapons as rewards. For example, Sun Shangxiang's "Double Tiger Shocking Bow" that detonates the battlefield requires cultivating the friendship with Sun Shangxiang. In addition to completing the campaign mission requirements, the friendship can also be improved by spending a little money.
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The combat system has been significantly improved. No more mindless continuous attacks. The design of rebound and dodge forces players to no longer rely on single button output, but to deal with the attack of generals. When pioneering, if players are not familiar with it, they can start with the lowest difficulty first, and then open it. Normal difficulty where partial and complete defense is not possible, or higher difficulty where fighting spirit points will be deducted if the defense is challenged.
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Every battle begins with a military meeting. During military discussions, we will propose multiple combat plans, such as capturing enemy strongholds, protecting our generals, or defeating specific enemy generals. Although these plans are not required to be completed, you can feel that following the plan can often make the overall battle situation go more smoothly. For example, the successful execution of certain strategies can significantly improve our morale and even suppress the enemy's mobility. However, if you choose to ignore these plans and go deep into the enemy camp alone, the difficulty of the challenge will increase exponentially, but you can also gradually disintegrate the large army and win.
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The morale system on the battlefield adds dynamics and tension to the game. Our troops with high morale can suppress the enemy more effectively, while low morale may lead to the collapse of our troops. During the trial, it can be felt that mastering the changes in morale has become the key to victory, especially when enemy generals frequently intervene in the battle. How to quickly respond and rebuild morale is an important issue in every battle. Moreover, as the player's character level increases, he can also obtain passive skills to rescue the general's health. As long as he can rush to the scene on horseback, he will have a chance to ensure that everyone in our party survives.