"Ghost Warrior: The Way of Sword" has a rebound mechanism! Purpose to let all players pass the level

Apr 01 2025

  Recently, the development team of "Onimusha: Way of the Sword" said in an interview with Famitsu magazine that the game will not adopt extremely difficult combat modes.

The producer revealed that the team's goal is to "all types of players can pass the level smoothly", so they do not pursue too high difficulty. He said: "We don't want the game to frustrate players because of its high difficulty." At the same time, he also promised that the boss battles in the game will still be challenging and the overall difficulty will remain balanced.

Although Capcom has not yet finalized the specific difficulty setting of the game, the producer expressed his support for the game director's view, believing that they do not want players to be discouraged by difficulty issues. The team's primary goal is to create a game that allows players to enjoy.

  In addition, the game director also focused on introducing a unique gameplay: bounce and reverse. Players can rebound enemy attacks at the right time. If operated properly, they can gain an advantage in combat.

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