Foreign media talks about the air wall of "Black Myth": it is inferior to FS games in terms of openness!

Jan 06 2025

Recently, the foreign media thegamer published an article talking about the air wall of "BLACK MYTH WU KONG", and said that it is not very open compared to FS games.

The article pointed out: “Whenever I try to explore, I always encounter the obstruction of the air wall. Youke also mentioned this problem in TGA, which is also a common complaint in the player community. One.

The air wall question in "Black Myth: Wukong" The problem is too obvious, causing the game world to look more like a theme park ride than a world to explore freely. Every time I see a distant scenery or a broken bridge (when I want to explore), I am left in the air. The wall held me back, which forced me back to reality.”

TheGamer compared the works of FS: ""Elden Ring" not only provides extremely deep and challenging combat, but also presents an almost endless open world for players to freely explore. Even older titles like Dark Souls and Bloodborne have evolved through their semi-open worlds. The design maintains the fun of exploration.

In FS’s games, the vistas, buildings or terrain that players see can be reached in most cases, but in “Black Myth: Wukong”, This possibility of free exploration is almost non-existent, which makes the game inferior in terms of "openness".

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