The creators of the classic game "James Pound" are not accustomed to the sequel: lower the level!
The first generation of James Pound: Underwater Agents was released in 1990, and the more popular sequel, James Pound 2: Codenamed Drone, was released in 1991. Although the 1993 "James Pound 3: Action Starfish" and the spin-off game "The Aquatic Games", the series essentially ended in the mid-1990s. In 2011, someone tried to restart this IP, but the iOS game launched received a bleak response.
Now the copyright holder Gameware Europe announced that it will launch its new work "James Pound: Rogue AI", but it has attracted strong dissatisfaction from the game founder Chris Sorrel. In an interview with Time Extension, the main designer of the first three works angrily denounced the developers to use "short-made AI-generated content" on their official website to promote it, and sarcastically said: "It's very consistent with their brand tone."
Sorel revealed that in 2013 the company launched a new crowdfunding development project, but suddenly canceled the project when it raised only 16% of the funds and admitted that it was "lack of actual game content." He said sadly: "I hate almost all their actions, especially when I was lured to participate in the ridiculous crowdfunding that year, foolishly making my name related to this despicable enterprise."
Although the mechanical armor serpentine deformation design shown in the trailer of the new work gave him some new ideas, Sorrel is still skeptical about the quality of the finished product: "To be honest, the only thing that shocks me now is that they can show even a little sincerity or creativity. For example, if the elastic armor system displayed in the first video is done by an excellent level designer (of course Gameware may not be able to hire such people), it may be interesting."
"Sadly, the rest of the content is completely expected - it is just a stale remake of the old game 34 years ago, as if the technological progress in the past thirty years has never happened." Sorrel finally said resolutely: "This IP has been ruined by Gameware and I just want to draw a clear line."