"Eternal Sky" reputation Waterloo, the developer promises not to be a "hands-off boss"
Forever Skies, once regarded as the dark horse of Steam survival games, is facing a severe test of player reputation. This work, which takes the selling point of "Sky Version "Deep Sea Trek" and has won "special praise" in the early experience stage with its creativity in exploring the world in the cloud by driving a custom airship, but has fallen into a whirlpool of controversy due to the lack of content on the official version.
The early success of the game stems from its subversive setting: When the deep-sea fear in "Deep Sea Trek" is replaced by the feeling of weightlessness in the sky, players need to collect resources among floating islands, build bases, and drive airships to shuttle between the storms. This creativity injects fresh blood into the survival game track, and is even named by players as "the most anticipated open world in 202X".
However, after the official version was launched, the game evaluations have rapidly differentiated. Recently, Steam's evaluation has fallen to "mixed praises and criticisms", and the core contradictions are concentrated in three points:
Exploration fatigue: The seemingly vast sky is actually a fragmented scene collage, and the repeated island ecology and resource distribution are quickly draining the desire to explore;
With narrative: The cloud civilization background that is highly anticipated is only at the environmental narrative level, and the main plot is like "showing a quick look";
Later-stage empty: When players master the basic survival cycle, the game actually falls into the simulated business rhythm of "online collection - offline waiting".
Faced with the questioning, developer Far From Home released a long article "The Future and Patch of "Eternal Sky", which rarely responded with the signature of CEO Andre Blumenfield: "We know better than anyone that the game has not met expectations, and those unfulfilled promises are stuck in our hearts like a knife. But please believe that we will never throw the semi-finished product to the player and run away."
The player feedback chart attached to the announcement directly points to the key points:
Technical problems: lag loading and lack of optimization have led to frequent crash of mid- and low-end graphics card players;
Content homogeneity: More than 60% of islands use the same resource template;
Mechanism is rigid: the survival system lacks dynamic events, and later it becomes a "resource handling simulator".
The studio promises to continue to update around these three mountains, and at the same time start the "Player Co-creation Plan" and invite core players to participate in the test server feedback.
The first patch has been quietly launched. Although the fundamental problem has not been solved, it reveals the development direction:
Experience optimization: Adjust the crossbow aiming auxiliary logic to fix animation stuttering when the airship takes off;
Interface iteration: Redesign the death playback interface, add new resource acquisition heat maps;
Vulnerability fix: Solve 12 vicious bugs that cause task chain interruption.
The official emphasized that these changes are only part of "technical infrastructure", and the real major version update will focus on underlying innovations such as dynamic weather systems and AI ecological chain reconstruction. For players who are still watching, this may be a shot of a heart attack - at least the developer did not choose to pretend to be dead, but tried to rebuild the lost city of sky at a height of 10,000 meters.