"Eye of Heart" production team apologized: promised to complete three rounds of restoration by the end of June
In response to the vulnerabilities and performance issues exposed in the early stages of the game's release, developer Build A Rocket Boy recently announced a detailed update plan for "MindsEye" and announced that it will launch three key updates in stages before the end of June. The first hot fix patch will be launched this weekend, and the subsequent two updates will be scheduled for June 16 and the end of June respectively.
"Eye of Heart" encountered serious technical failures on the first day of its launch, and memory leaks caused about 10% of players to frequently encounter crash problems, forcing PlayStation to temporarily open a refund channel. The development team publicly apologized on the official Discord channel and admitted that "memory leaks are the main cause of the crash". At the same time, it revealed that targeted fixes have been developed and planned to "deploy as soon as possible" after passing the host platform authentication. In order to win back players' trust, Build A Rocket Boy announced that it will adjust the pace of publicity and promotion and give priority to technical breakthroughs.
According to the roadmap, the update content focuses on two core directions:
Technical stability:
Patch 2 (June 16): Continuously optimize memory management and frame rate stability, fix vicious bugs such as off-road wheel rotation animation abnormalities and players falling into the void in car manufacturing scenarios.
Patch 3 (end of June): Further balance the AI strength under "difficulty" difficulty, optimize character animation fluency, and perform underlying code reconstruction for the lag problem in specific scenes.
Player experience upgrade:
Patch 3 will introduce AI behavior logic optimization to reduce NPC lag or abnormal movement, and at the same time adjust the difficulty curve of combat and exploration to avoid players losing due to the sharp increase in the initial difficulty.
Although the initial performance of "Eye of Heart" did not meet expectations, Build A Rocket Boy's quick response and transparent communication strategies are similar to the "counterattack path" of works such as "No Man's Sky" and "Cyberpunk 2077". Analysts pointed out that if subsequent updates can continue to fulfill their promises, gradually repair technical shortcomings and supplement content depth, the game still has the opportunity to achieve long-term growth through word-of-mouth fermentation.
The update plan announced by Build A Rocket Boy this time is not only a direct response to player criticism, but also a public test of its own technical capabilities. In the fiercely competitive open-world game track, whether "Eye of Heart" can break the curse of "the first day's overturn" with subsequent updates may become another typical case for the industry to observe the iteration capabilities of "service games".