Director of "Judas": This game is much more difficult to make than "BioShock"!

Jan 07 2025

Game producer Ken Levine has been dormant for more than a decade, but he will return to the game director's chair later this year to direct Ghost Story Games' shooter Judas. Recently, Levine was interviewed by GamesIndustry.biz. During the interview, he talked about this new game. Let’s take a look at what he said!

Levine said: "BioShock is a very, very long corridor with many trigger points that allow story elements to happen. "Judas" is made in a completely different way, which makes it more There is hope that it will reflect player autonomy, but at the same time, it will be much more difficult to make the game."

Levine. Continues: "The characters in the game will observe the player's behavior for a long time and comment on it. 'Hey, you saw this, and then you did that, and then you did this, and that's interesting because it's That led to something' - that's what we're doing right now." Of course, it's a "huge undertaking" given all the potential decisions. In addition, developers must write "natural and smooth responses that fit the characteristics of their characters" for different characters in response to the player's actions.

 Judas" is in development for Xbox Series X/S, PS5 and PC platforms. The game is set on a spaceship and the story revolves around the protagonist trying to escape from there. Of course, things can change based on your actions - especially if you're trying to cooperate with other crew members.

Although no official release date has been announced yet, parent company Take-Two Interactive stated that the game is expected to be launched before March 2025.

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